Skip to content

Instantly share code, notes, and snippets.

@chuntangwang
chuntangwang / README.MD
Created February 10, 2025 18:27 — forked from RichardBronosky/README.MD
cb - A leak-proof tee to the clipboard - Unify the copy and paste commands into one intelligent chainable command.

cb

A leak-proof tee to the clipboard

This script is modeled after tee (see [man tee][2]) and works on Linux, macOS, Cygwin, WSL/WSL2

It's like your normal copy and paste commands, but unified and able to sense when you want it to be chainable.

This project started as an answer to the StackOverflow question: [How can I copy the output of a command directly into my clipboard?][3]

Stevey's Google Platforms Rant

I was at Amazon for about six and a half years, and now I've been at Google for that long. One thing that struck me immediately about the two companies -- an impression that has been reinforced almost daily -- is that Amazon does everything wrong, and Google does everything right. Sure, it's a sweeping generalization, but a surprisingly accurate one. It's pretty crazy. There are probably a hundred or even two hundred different ways you can compare the two companies, and Google is superior in all but three of them, if I recall correctly. I actually did a spreadsheet at one point but Legal wouldn't let me show it to anyone, even though recruiting loved it.

I mean, just to give you a very brief taste: Amazon's recruiting process is fundamentally flawed by having teams hire for themselves, so their hiring bar is incredibly inconsistent across teams, despite various efforts they've made to level it out. And their operations are a mess; they don't real

@chuntangwang
chuntangwang / configs.js
Created May 22, 2019 10:55 — forked from DimitryDushkin/configs.js
React Native 0.57 + Babel 7 + Typescript + Jest
// babel.config.js
module.exports = {
"presets": [
"module:metro-react-native-babel-preset",
],
"plugins": [
["module-resolver", {
"root": ["./src"],
"extensions": [".js", ".ts", ".tsx", ".ios.js", ".android.js"]
}],
@chuntangwang
chuntangwang / Build_Framework
Created March 20, 2019 18:54 — forked from Kmohamed/Build_Framework
This script build iOS Universal Framework with it's DSYMs
set -e
set +u
# Avoid recursively calling this script.
if [[ $SF_MASTER_SCRIPT_RUNNING ]]
then
exit 0
fi
set -u
export SF_MASTER_SCRIPT_RUNNING=1
@chuntangwang
chuntangwang / universal-framework.sh
Created September 14, 2018 07:40 — forked from cromandini/universal-framework.sh
This run script will build the iphoneos and iphonesimulator schemes and then combine them into a single framework using the lipo tool (including all the Swift module architectures).
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
@chuntangwang
chuntangwang / es6-debugging-in-vscode.md
Created February 7, 2018 09:12 — forked from dchowitz/es6-debugging-in-vscode.md
Debugging ES6 in VS Code

Debugging ES6 in VS Code

My current editor of choice for all things related to Javascript and Node is VS Code, which I highly recommend. The other day I needed to hunt down a bug in one of my tests written in ES6, which at time of writing is not fully supported in Node. Shortly after, I found myself down the rabbit hole of debugging in VS Code and realized this isn't as straightforward as I thought initially. This short post summarizes the steps I took to make debugging ES6 in VS Code frictionless.

What doesn't work

My first approach was a launch configuration in launch.json mimicking tape -r babel-register ./path/to/testfile.js with babel configured to create inline sourcemaps in my package.json. The debugging started but breakpoints and stepping through the code in VS Code were a complete mess. Apparently, ad-hoc transpilation via babel-require-hook and inline sourcemaps do not work in VS Code. The same result for attaching (instead of launch) to `babel-node

@chuntangwang
chuntangwang / gist:3b3fc3b3fecd373b0568e1ede0b5cbb4
Created December 29, 2017 10:31 — forked from fabiofl/gist:5873100
Clear Mac OS X's icon cache.
sudo find /private/var/folders/ -name com.apple.dock.iconcache -exec rm {} \;
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Ansi 0 Color</key>
<dict>
<key>Blue Component</key>
<real>0.19370138645172119</real>
<key>Green Component</key>
<real>0.15575926005840302</real>
@chuntangwang
chuntangwang / gist:15648bc99b5fbea0977797b7647d2226
Created August 19, 2016 08:13 — forked from leftclickben/gist:322b7a3042cbe97ed2af
Steps to migrate from SVN to GitLab

Steps to migrate from SVN to GitLab

This process worked for me. I take no responsibility for any damage or loss incurred as a result of following or not following these steps or, for that matter, anything else you might do or not do.

Setup

  • SVN is hosted at svn.domain.com.au.
  • SVN is accessible via http (other protocols should work).
  • GitLab is hosted at git.domain.com.au and:
@chuntangwang
chuntangwang / main.storyboard
Created December 16, 2015 17:42 — forked from yellowskywing/main.storyboard
S001582000 autolayout
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="7706" systemVersion="14E46" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="vXZ-lx-hvc">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="7703"/>
<capability name="Aspect ratio constraints" minToolsVersion="5.1"/>
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="ufC-wZ-h7g">