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#define GLM_FORCE_PURE
#include <vector>
#include "stdio.h"
#include <gl_core_4_4.h>
#include <GLFW/glfw3.h>
#include <glm/fwd.hpp>
#include <glm\glm.hpp>
#include <glm\ext.hpp>
#include <iostream>
#include <fstream>
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public enum SpringType
{
manhattan,
structural,
shear,
bend
@chuwilliamson
chuwilliamson / GridGenerator.cs
Created December 4, 2015 18:20
Grid Gen for Shelby
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GridGenerator : MonoBehaviour
{
[SerializeField]
private GameObject _gridPrefab;
public int rows;
public int cols;