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ciwo@DESKTOP-LGJHS6H:~/builder-examples/smart-turret$ pnpm dev | |
> smart-turret-example@ dev /home/ciwolsey/builder-examples/smart-turret | |
> bash ./shell-scripts/CheckEnv.sh && . ./packages/contracts/.env && mprocs | |
bash: ./shell-scripts/CheckEnv.sh: No such file or directory | |
ELIFECYCLE Command failed. |
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rt.setup({ | |
server = { | |
on_attach = function(_, bufnr) | |
-- Hover actions | |
vim.keymap.set("n", "<C-space>", rt.hover_actions.hover_actions, { buffer = bufnr }) | |
-- Code action groups | |
vim.keymap.set("n", "<Leader>a", rt.code_action_group.code_action_group, { buffer = bufnr }) | |
end, | |
}, | |
}) |
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-- Provides the Format, FormatWrite, FormatLock, and FormatWriteLock commands | |
require("formatter").setup { | |
-- Enable or disable logging | |
logging = true, | |
-- Set the log level | |
log_level = vim.log.levels.WARN, | |
-- All formatter configurations are opt-in | |
filetype = { | |
-- Formatter configurations for filetype "lua" go here | |
-- and will be executed in order |
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use bevy::prelude::*; | |
fn main() { | |
App::new() | |
.insert_resource(ClearColor(Color::rgb(0.0, 0.0, 0.0))) | |
.insert_resource(WindowDescriptor { | |
title: "Grid".into(), | |
width: 750.0, | |
height: 750.0, | |
..Default::default() | |
}) |
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pub fn ship_movement( | |
time: Res<Time>, | |
player_input: Res<PlayerInputRes>, | |
mut query: Query<(&Ship, &mut Physics, &mut RigidBodyHandleComponent), With<Player>>, | |
mut rigid_body_set: ResMut<RigidBodySet>, | |
) { | |
for (ship, mut physics, rigid_body_handle) in query.iter_mut() { | |
if let Some(rigid_body) = rigid_body_set.get_mut(rigid_body_handle.handle()) { | |
let delta = time.delta_seconds(); |
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struct is never constructed: `Entity` | |
enum is never used: `Shape` |
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open FSharp.Json | |
open System.IO | |
open System | |
open System.Collections.Generic | |
type Description = { | |
text: string | |
} | |
type Item = { |
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type Description = { | |
text: string | |
} | |
type RoomObject = { | |
Description: Description | |
} | |
type Room = { | |
Description: Description | |
RoomObjects: RoomObject list |
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open System | |
type Description = Description of String | |
type Room = { | |
Description: Description | |
Objects: Object list | |
} | |
type Object = { |
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Shader "Unlit Master" | |
{ | |
Properties | |
{ | |
} | |
SubShader | |
{ | |
Tags | |
{ | |
"RenderPipeline"="UniversalPipeline" |
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