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| var x; | |
| var y; | |
| var easing; | |
| function setup() { | |
| createCanvas(windowWidth, windowHeight); | |
| background(255); | |
| easing = .025; | |
| x = width/2; | |
| y = height/2; |
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| var selectedBall; | |
| var ballSizes; | |
| function setup() { | |
| createCanvas(windowWidth, windowHeight); | |
| selectedBall = 0; | |
| ballSizes = [40,50,30,20]; | |
| } | |
| function draw() { |
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| var selectedBall; | |
| var ballSizes; | |
| function setup() { | |
| createCanvas(windowWidth, windowHeight); | |
| selectedBall = 0; | |
| ballSizes = [40,50,30,20]; | |
| } | |
| function draw() { |
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| var selectedBall; | |
| var xCoordinates; | |
| var yCoordinates; | |
| function setup() { | |
| createCanvas(windowWidth, windowHeight); | |
| selectedBall = 0; | |
| xCoordinates = []; | |
| yCoordinates = []; | |
| } |
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| var dots = []; | |
| function setup() { | |
| createCanvas(windowWidth, windowHeight); | |
| while(dots.length < 10) { | |
| dots.push(random(10,50)); | |
| } | |
| } |
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| var dots = []; | |
| function setup() { | |
| createCanvas(windowWidth, windowHeight); | |
| for (var i = 0; i < 10; i++) { | |
| dots.push(random(10,50)); | |
| } | |
| } |
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| function setup() { | |
| createCanvas(windowWidth, windowHeight); | |
| } | |
| function draw() { | |
| background(0); | |
| noFill(); | |
| stroke(255); |
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| var xPoints = []; | |
| var yPoints = [] | |
| function setup() { | |
| createCanvas(windowWidth, windowHeight); | |
| } | |
| function draw() { | |
| background(0); |
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| var ball = { x: 50, | |
| y: 50, | |
| diameter: 50 | |
| }; | |
| function setup() { | |
| createCanvas(windowWidth, windowHeight); | |
| } |
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| var Ball = function() { | |
| this.x = mouseX; | |
| this.y = mouseY; | |
| this.diameter = 10; | |
| } | |
| var balls = []; | |