ror, scala, jetty, erlang, thrift, mongrel, comet server, my-sql, memchached, varnish, kestrel(mq), starling, gizzard, cassandra, hadoop, vertica, munin, nagios, awstats
(ns async-test.timeout.core | |
(:require [cljs.core.async :refer [chan close!]]) | |
(:require-macros | |
[cljs.core.async.macros :as m :refer [go]])) | |
(defn timeout [ms] | |
(let [c (chan)] | |
(js/setTimeout (fn [] (close! c)) ms) | |
c)) | |
@mixin animation($animate...) { | |
$max: length($animate); | |
$animations: ''; | |
@for $i from 1 through $max { | |
$animations: #{$animations + nth($animate, $i)}; | |
@if $i < $max { | |
$animations: #{$animations + ", "}; |
#!/usr/bin/perl -w | |
use English; # things like MATCH | |
# -------------------------------------------------------------- | |
# txt2phoNL - usage: perl txt2phoNL <dutch-text.txt >phonemes.pho | |
# the generated phoneme file is suitable for use with MBROLA, | |
# but you have to use the -e option in MBROLA to skip over | |
# spurious unpronounceable phoneme pairs (e.g. caused by English | |
# words in your Dutch text file!). |
user http http; | |
worker_processes auto; | |
events { | |
worker_connections 1024; | |
} |
Note
|
Secret weapon = autohotkey |
- Start
-
Open the Start screen
- Cancel
-
Cancel the current action or dialog
- Start/stop listening
#!/bin/bash | |
size_in_mib=32 | |
bytes=$((2 ** 20 * $size_in_mib)) | |
sectors=$(($bytes / 512)) | |
heads=16 | |
cylinders=$(($sectors / $heads / 63)) | |
dd if=/dev/zero of=baremetal.img bs=512 count=$sectors | |
dd if=fat16mbr.bin of=baremetal.img conv=notrunc |
(def declarable-expenses {1 [81.61] 12 [24.20 29.58 127 62.65]}) | |
(defn return-vat | |
[m] | |
(* 0.7 | |
(* 0.21 | |
(reduce + (map #(* (key %) (reduce + (val %))) | |
m))))) |
javascript:(function() { | |
function se(d) { | |
return d.selection ? d.selection.createRange().text : d.getSelection() | |
} | |
s = se(document); | |
for (i=0; i<frames.length && !s; i++) s = se(frames[i].document); | |
if (!s || s=='') s = prompt('Enter%20search%20terms%20for%20Light%20Table',''); | |
open('https://github.com/LightTable/LightTable' + (s ? '/search?utf8=%E2%9C%93&q=' + encodeURIComponent(s) : '')).focus(); | |
})(); |
Ordered per major category.
You are a disease destined to destroy humanity. You start somewhere in the world, mostly a place of your choosing. Each country has different circumstances (e.g. poor/rich, hot/cold, urban/city or rural and so forth). This determines your start-up strengths in part (e.g. disease starting in Egypt is better equipped against heat, those in Russia against cold and so on). You should check each country while selected, click the name of the country in the world map and then left top corner the [i] box.
You can and you should evolve your disease but do so in a coordinated, sophisticated and sometimes complex or seemingly impossible ways. Your disease can evolve genes which tweak the parameters of the game either in bonus or penalty form.
Sometimes you can exploit weaknesses and/or benefits to slow or speed-up the spread of the plague. This guide is aimed to describing some of these tactics I found useful and intuitively made up. It is by no means comprehensive