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@clsandoval
clsandoval / 00_COMPETITOR_OVERVIEW.md
Created January 16, 2026 07:04
Decision AI Analysis Documents (Updated) - Decision Packs as Deployable Repositories

Competitor Overview

Comprehensive analysis of 26 competitor repositories analyzed for Decision AI product positioning


Executive Summary

This document provides a structured overview of all competitors analyzed during our research phase. Each competitor is categorized by market segment, with detailed profiles including value propositions, target audiences, key features, and user journey diagrams.

@clsandoval
clsandoval / 00_COMPETITOR_OVERVIEW.md
Created January 16, 2026 06:39
Decision Orchestrator - Competitor Analysis & Architecture Patterns v2

Competitor Overview

Comprehensive analysis of 22 competitor repositories analyzed for Decision AI product positioning


Executive Summary

This document provides a structured overview of all competitors analyzed during our research phase. Each competitor is categorized by market segment, with detailed profiles including value propositions, target audiences, key features, and user journey diagrams.

@clsandoval
clsandoval / ARTIFACT_OUTPUT_PATTERNS.md
Created January 16, 2026 05:47
Magi Platform Technical Analysis - Claude Code Architecture Patterns

Artifact Output Patterns

Patterns extracted from Hex AI and v0.dev for Decision Pack outputs.

Core Principle: Structured, Renderable Artifacts

Decision Packs should produce artifacts that are:

  1. Structured - Machine-parseable with clear schemas
  2. Renderable - Can be displayed in rich UIs
  3. Actionable - Include next steps and implementation paths
@clsandoval
clsandoval / gist:0727ad1364b895e5fad36505ca88f081
Created June 4, 2022 06:27
Traceback of PPO training exception
80 def step(self, action):
---> 81 self.resolve_action(action)
82
83 obs = self._encode_state()
c:\Users\carlos\Desktop\cs\sapai-gym\sapai_gym\SuperAutoPetsEnv.py in resolve_action(self, action)
109 if action_name == "end_turn" and not self.manual_battles:
110 opponent = self.opponents[self.player.turn - 1]
--> 111 battle_result = Battle(self.player.team, opponent).battle()
112 self._player_fight_outcome(battle_result)