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@sansumbrella
sansumbrella / EventDispatcher.cpp
Created August 3, 2009 07:02
C++ observer pattern for event handling.
#include "EventDispatcher.h"
void EventDispatcher::addListener( Listener *l )
{
mListeners.push_back(l);
}
void EventDispatcher::removeListener( Listener *l )
{
mListeners.erase( std::remove( mListeners.begin(), mListeners.end(), l ), mListeners.end() );
@cbguder
cbguder / verifyReceipt.py
Created September 23, 2010 21:42
Verify in-app purchase receipts
#!/usr/bin/env python
import sys
import json
import base64
import urllib2
liveURL = 'https://buy.itunes.apple.com/verifyReceipt'
sandboxURL = 'https://sandbox.itunes.apple.com/verifyReceipt'
@toastdriven
toastdriven / RiakHttp10k.txt
Created October 29, 2010 14:26
Benching Riak's performance with the Python client.
[daniel@Europa:Desktop]: python riak_test.py
Inserting 0
Inserting 1000
Inserting 2000
Inserting 3000
Inserting 4000
Inserting 5000
Inserting 6000
Inserting 7000
Inserting 8000
@ghawkgu
ghawkgu / ssh_client.py
Created April 27, 2011 10:18
Python ssh client sample
#!/usr/bin/env python
import paramiko
hostname = 'localhost'
port = 22
username = 'foo'
password = 'xxxYYYxxx'
if __name__ == "__main__":
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
@asus4
asus4 / TouchToMouseConverter.cs
Last active September 29, 2015 21:57
TouchEvent to MouseEvent for Unity
/**
Converts Mobile Touch to the default Mouse Click
## invoked these method in Mobile too
OnMouseDown
OnMouseDrag
OnMouseUp
## only called in touch screen
@scotttam
scotttam / apns.py
Created January 30, 2012 21:21
Sends an Apple Push Notification with Python
import socket, ssl, json, struct
import binascii
# device token returned when the iPhone application
# registers to receive alerts
deviceToken = '39cac56f 986a0e66 3c4fd4f4 68df5598 024d2ca3 8b9f307c 741c180e 9fc30c62'
thePayLoad = {
'aps': {
'alert':'Oh no! Server\'s Down!',
@orange030
orange030 / ParallaxLayer.cs
Created July 14, 2012 11:13
Unity 2D Parallax Layer
using UnityEngine;
public class ParallaxLayer : MonoBehaviour
{
public Transform originalPosition;
public Transform layerPosition;
public float _xFator;
public float _yFator;
@prime31
prime31 / Unity2Dframeworks.txt
Created August 12, 2012 19:22
Unity 2D framework comparison
Key:
"-" negative point
"+" positive point
"+-" could go either way depending on your opinion or if it functions or not
Background Info: the last project we worked on needed basic 2D functionality (sprites and animations) and SpriteKit was born to fill this need (http://www.youtube.com/watch?v=cabAr2CdLmc). It has no fancy editors and was really made to fit a specific need and as of yet it has not been extended much further than the video shows. Something a bit more full featured is required for a new prototype and instead of spending a bunch of time extending SpriteKit we went on a search for alternatives. None of the below frameworks are perfect and they all have pluses and minuses. One thing SpriteKit had that none of the others do is automatic texture selection based on screen resolution. That is one thing I would like to see incorporated in every 2D framework and it kind of surprises me that it isn't one of the first features added when making a 2D framework.
@SidneyAllen
SidneyAllen / StackMob.cs
Created August 30, 2012 19:37 — forked from nixbb/StackMob.cs
StackMob OAuth 2.0 Unity 3D Example
using UnityEngine;
using System.Collections;
using System.Security.Cryptography;
using System;
using System.Text;
public class StackMob : MonoBehaviour
{
public const string acceptHeader = "application/vnd.stackmob+json; version=0"; // 0 = development, 1 = production
public const string apiKey = "e78a2646-d479-47b1-9ae5-65732c5eabdc"; // nixApp