For excessively paranoid client authentication.
Updated Apr 5 2019:
because this is a gist from 2011 that people stumble into and maybe you should AES instead of 3DES in the year of our lord 2019.
some other notes:
| # | |
| # "<cmd>" <retry times> <retry wait> | |
| # | |
| do_retry() | |
| { | |
| cmd="$1" | |
| retry_times=$2 | |
| retry_wait=$3 | |
| c=0 |
| #!/bin/bash | |
| # herein we backup our indexes! this script should run at like 6pm or something, after logstash | |
| # rotates to a new ES index and theres no new data coming in to the old one. we grab metadatas, | |
| # compress the data files, create a restore script, and push it all up to S3. | |
| TODAY=`date +"%Y.%m.%d"` | |
| INDEXNAME="logstash-$TODAY" # this had better match the index name in ES | |
| INDEXDIR="/usr/local/elasticsearch/data/logstash/nodes/0/indices/" | |
| BACKUPCMD="/usr/local/backupTools/s3cmd --config=/usr/local/backupTools/s3cfg put" | |
| BACKUPDIR="/mnt/es-backups/" | |
| YEARMONTH=`date +"%Y-%m"` |
| # Convert any YouTube video into an audio file you can listen to on the go, using: | |
| # http://rg3.github.com/youtube-dl/ | |
| { ~ } > brew install ffmpeg | |
| { ~ } > wget https://raw.github.com/rg3/youtube-dl/2012.02.27/youtube-dl | |
| { ~ } > chmod u+x youtube-dl | |
| # Pick which video format you want to download.. (use any YT video link) | |
| { ~ } > ./youtube-dl -s -F http://www.youtube.com/watch?v=vT1KmTQ-1Os |
| To benchmark: | |
| go test -bench=".*" > machine_description.txt |
Eric Bidelman has documented some of the common workflows possible with headless Chrome over in https://developers.google.com/web/updates/2017/04/headless-chrome.
If you're looking at this in 2016 and beyond, I strongly recommend investigating real headless Chrome: https://chromium.googlesource.com/chromium/src/+/lkgr/headless/README.md
Windows and Mac users might find using Justin Ribeiro's Docker setup useful here while full support for these platforms is being worked out.
| # to generate your dhparam.pem file, run in the terminal | |
| openssl dhparam -out /etc/nginx/ssl/dhparam.pem 2048 |
| @import MobileCoreServices; | |
| @import AVFoundation; | |
| @import AssetsLibrary; | |
| // ... | |
| - (void)cropVideoAtURL:(NSURL *)videoURL toSquareWithSide:(CGFloat)sideLength completion:(void(^)(NSURL *resultURL, NSError *error))completionHander { | |
| /* asset */ |
Author: https://www.cyanhall.com/
Core Animation's original name is Layer Kit
Core Animation is a compositing engine; its job is to compose different pieces of visual content on the screen, and to do so as fast as possible. The content in question is divided into individual layers stored in a hierarchy known as the layer tree. This tree forms the underpinning for all of UIKit, and for everything that you see on the screen in an iOS application.
In UIView, tasks such as rendering, layout and animation are all managed by a Core Animation class called CALayer. The only major feature of UIView that isn’t handled by CALayer is user interaction.
There are four hierarchies, each performing a different role: