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import pymel.core as pm | |
import maya.cmds as cmds | |
cmds.hyperShade(o="lambert1") | |
cmds.ConvertSelectionToVertices() | |
#shrink selected region to avoid border verticies | |
cmds.ShrinkPolygonSelectionRegion() |
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After Dynamics Expression | |
global proc setPoint(float $_index,vector $_p){ | |
setAttr("bezierShape"+1+".controlPoints["+($_index)+"].xValue",$_p.x); | |
setAttr("bezierShape"+1+".controlPoints["+($_index)+"].yValue",$_p.y); | |
setAttr("bezierShape"+1+".controlPoints["+($_index)+"].zValue",$_p.z); | |
} | |
int $id = nParticleShape1.particleId; | |
vector $p = nParticleShape1.position; |
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ul.carousel-dots | |
{ | |
font-family:Verdana, Arial, Helvetica, sans-serif; | |
text-align: center; | |
padding-bottom: 0px; | |
padding-top: 0px; | |
padding-left: 0; | |
margin-top: 0; | |
margin-left: 0; | |
width: 100%; |
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/** | |
* The first commented line is your dabblet’s title | |
*/ | |
background: #f06; | |
background: linear-gradient(45deg, #f06, yellow); | |
min-height: 100%; |
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