I hereby claim:
- I am codejockie on github.
- I am codejockie (https://keybase.io/codejockie) on keybase.
- I have a public key ASCRr5z1RHJ2EqiU25TuXRQHvlNVEbzC4tITsZGRLmd-LQo
To claim this, I am signing this object:
| Lesson 1 - Iterations | |
| - BinaryGap - https://codility.com/demo/results/trainingU2FQPQ-7Y4/ | |
| Lesson 2 - Arrays | |
| - OddOccurrencesInArray - https://codility.com/demo/results/trainingFN5RVT-XQ4/ | |
| - CyclicRotation - https://codility.com/demo/results/trainingSH2W5R-RP5/ | |
| Lesson 3 - Time Complexity | |
| - FrogJmp - https://codility.com/demo/results/training6KKWUD-BXJ/ | |
| - PermMissingElem - https://codility.com/demo/results/training58W4YJ-VHA/ |
I hereby claim:
To claim this, I am signing this object:
| // The following fixes the inconsisties in the JS % (modulus) operator when used on fractional numbers | |
| // Example 1 | |
| // Multiply both sides of operand by 10000 | |
| let remainder = (100 * 10000) % (0.33 * 10000); | |
| // Example 2 | |
| // Divide the numbers, then apply the modulus of result by 1 | |
| remainder = (100 / 0.33) % 1; |
| // Redux basics | |
| // Redux is made up of 3 key parts, namely: | |
| // Store | |
| // Reducer | |
| // Action/ActionCreator | |
| const store = { | |
| cartReducer: {}, | |
| profileReducer: {}, | |
| }; |
| # brew install dos2unix | |
| find . -name '*.*' -print0 |xargs -0 dos2unix |
| function download(fileUrl, filename) { | |
| const a = document.createElement("a") | |
| a.href = fileUrl | |
| a.setAttribute("download", filename) | |
| a.click() | |
| } | |
| // With Axios | |
| import axios from "axios" |
| var hole = new RoundHole(5); | |
| var rPeg = new RoundPeg(5); | |
| hole.Fits(rPeg).Dump(); // True | |
| var sm_sqpeg = new SquarePeg(5); | |
| var lg_sqpeg = new SquarePeg(10); | |
| //hole.Fits(sm_sqpeg); // Error: won't compile (incompatible types) | |
| var sm_sqpeg_adapter = new SquarePegAdapter(sm_sqpeg); | |
| var lg_sqpeg_adapter = new SquarePegAdapter(lg_sqpeg); |
| void TimeAgo(DateTime date) | |
| { | |
| // 1000 millisecs = 1 sec | |
| // 60 secs = 1 min | |
| // 60 mins = 1 hr | |
| // 24 hrs = 1 day | |
| var diff = DateTime.Now - date; | |
| var millis = diff.TotalMilliseconds; | |
| var millisInDay = 86400 * 1000; | |
| var daysInMillis = millis / millisInDay; |
| using System; | |
| using System.Threading; | |
| public class Debouncer : IDisposable | |
| { | |
| private Thread thread; | |
| private volatile Action action; | |
| private volatile int delay = 0; | |
| private volatile int frequency; |