Skip to content

Instantly share code, notes, and snippets.

@liortal53
liortal53 / DecoratorEditor.cs
Last active October 21, 2024 10:03
Extend Unity's built-in inspectors
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
/// <summary>
/// A base class for creating editors that decorate Unity's built-in editor types.
/// </summary>
public abstract class DecoratorEditor : Editor
anonymous
anonymous / RadialLayout.cs
Created September 14, 2015 12:03
Radial Layouts within Unity3Ds UI system
using UnityEngine;
using UnityEngine.UI;
/*
Radial Layout Group by Just a Pixel (Danny Goodayle) - http://www.justapixel.co.uk
Copyright (c) 2015
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
@gunderson
gunderson / FlyCamera.cs
Last active June 27, 2024 15:18
Unity Script to give camera WASD + mouse control
using UnityEngine;
using System.Collections;
public class FlyCamera : MonoBehaviour {
/*
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care.
Converted to C# 27-02-13 - no credit wanted.
Simple flycam I made, since I couldn't find any others made public.
Made simple to use (drag and drop, done) for regular keyboard layout
@TiliSleepStealer
TiliSleepStealer / DoomGlow.cs
Created June 13, 2017 21:45
Doom glow - fake volumetric light glow effect in Unity by Tili_us
// This file is in the public domain. Where
// a public domain declaration is not recognized, you are granted
// a license to freely use, modify, and redistribute this file in
// any way you choose.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Unity remake of a fake volumetric light glow effect
@jean-moreno
jean-moreno / TextureCombiner.cs
Last active June 16, 2024 11:38
Texture Combiner utility for Unity: create an RGBA texture from 4 different input textures (note: place both files in an Editor folder)
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
public class TextureCombiner : EditorWindow
{
[MenuItem("Tools/Texture Combiner...")]
static void Open()
{
var w = GetWindow<TextureCombiner>(true, "Texture Combiner");
@Erkaman
Erkaman / taa.frag
Last active April 25, 2023 02:32
rudimentary temporal anti-aliasing solution, that is good as a starting point for more advanced TAA techniques.
/*
The MIT License (MIT)
Copyright (c) 2018 Eric Arnebäck
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is