Below are the best practices for setting up an Enigmatica modpack instance.
Please do not ask for help in the comments, go the the support channel on our Discord.
// | |
// ViewController.swift | |
// test | |
// | |
// Created by Nicholas Arner on 9/19/19. | |
// Copyright © 2019 NFA. All rights reserved. | |
// | |
import UIKit | |
import SceneKit |
import UIKit | |
#if canImport(SwiftUI) && DEBUG | |
import SwiftUI | |
struct UIViewControllerPreview<ViewController: UIViewController>: UIViewControllerRepresentable { | |
let viewController: ViewController | |
init(_ builder: @escaping () -> ViewController) { | |
viewController = builder() | |
} |
Below are the best practices for setting up an Enigmatica modpack instance.
Please do not ask for help in the comments, go the the support channel on our Discord.
using EasyButtons; | |
namespace Lumic.Compute | |
{ | |
using System; | |
using System.Linq; | |
using System.Reflection; | |
using System.Collections.Generic; | |
using UnityEngine; |
I had some trouble attempting to build an XCFramework of OpenCV, but I finally got a successful build with the following steps:
git clone [email protected]:opencv/opencv.git
cd opencv
libjpeg-turbo
[^1] by applying a patch:
git apply path/to/opencv-5-28-50.patch