This is a curated list of podcasts i'm following, primarily game design, UI, web development and other nerdy stuff.
Game design, and HTML5 development.
This is a curated list of podcasts i'm following, primarily game design, UI, web development and other nerdy stuff.
Game design, and HTML5 development.
using System.Collections; | |
using NUnit.Framework; | |
using UnityEngine; | |
using UnityEngine.TestTools; | |
using Zenject; | |
public class SampleTest : SceneTestFixture | |
{ | |
[UnityTest] | |
public IEnumerator MovesAroundTheLevel() |
func move_cursor(direction: Vector3): | |
var gridmap := Globals.gridmap_node # Specific to my codebase, ignore | |
var cursor_position := Globals.state.cursor_position # Specific to my codebase, ignore | |
var next_position := cursor_position | |
var bound_max_x := 10 | |
var bound_min_x := 0 | |
var bound_max_z := 10 | |
var bound_min_z := 0 |
const input = Array(7_000_000) | |
.fill("") | |
.map((_) => Math.floor(Math.random() * 5)); | |
main(); | |
function main() { | |
const count = 1000; | |
console.log("Running %d iterations", count); | |
run_test("FOR ", unique_with_for, count); |
godot --headless --export-debug 'Windows' ./builds/Windows/game.exe | |
butler push ./builds/Windows colinbellino/game_name:win | |
godot --headless --export-debug 'Linux' ./builds/Linux/game | |
butler push ./builds/Linux colinbellino/game_name:linux | |
godot --headless --export-debug 'Mac' ./builds/Mac/game.app | |
butler push ./builds/Mac/builds/Linux colinbellino/game_name:linux | |
godot --headless --export-debug 'Web' ./builds/Web/index.html |
using System; | |
using System.IO; | |
// Build and run: `csc.exe /out:godot_build.exe /target:exe godot_build.cs && ./godot_build.exe` | |
public class Bar { | |
static void Main(string[] args) { | |
var version = "9.9.9"; | |
var file_path = "project.godot"; | |
var lines = File.ReadAllLines(file_path); |