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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using System.IO; | |
using System; | |
using System.Text.RegularExpressions; | |
using System.Linq; | |
// Original code by PlayItSafe_Fries |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
// https://bigcheeseapp.com/2019/04/25/automatically-set-ios-build-number-and-android-version-code-in-unity-cloud-build/ | |
public class AutoIncrementVersion | |
{ | |
#if UNITY_CLOUD_BUILD | |
public static void PreExport(UnityEngine.CloudBuild.BuildManifestObject manifest) |