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@lemiorhan
lemiorhan / post-receive
Last active April 12, 2025 19:13
Post-receive hook to deploy the code being pushed to production branch to a specific folder
#!/bin/bash
target_branch="production"
working_tree="PATH_TO_DEPLOY"
while read oldrev newrev refname
do
branch=$(git rev-parse --symbolic --abbrev-ref $refname)
if [ -n "$branch" ] && [ "$target_branch" == "$branch" ]; then
@tsabat
tsabat / zsh.md
Last active August 27, 2025 16:01
Getting oh-my-zsh to work in Ubuntu
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n