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local items = | |
{ | |
{ type = "image", value = { filename = "Icon.png", baseDir = system.ResourceDirectory, } }, | |
{ type = "string", value = "Hello, World" }, | |
{ type = "url", value = "http://www.coronalabs.com" }, | |
} |
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settings = | |
{ | |
plugins = | |
{ | |
["CoronaProvider.native.popup.activity"] = | |
{ | |
publisherId = "com.coronalabs", | |
supportedPlatforms = { iphone=true, ["iphone-sim"]=true }, | |
}, | |
}, |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Net; | |
using System.Windows; | |
using System.Windows.Controls; | |
using System.Windows.Navigation; | |
using Microsoft.Phone.Controls; | |
using Microsoft.Phone.Shell; |
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string username = string.Empty; | |
var boxedUsername = e.Properties.Get("username") as CoronaLabs.Corona.WinRT.CoronaBoxedString; | |
if (boxedUsername != null) | |
{ | |
username = boxedUsername.ToString(); | |
} |
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private void OnCoronaRuntimeLoaded( | |
object sender, CoronaLabs.Corona.WinRT.CoronaRuntimeEventArgs e) | |
{ | |
// Keep a reference to the Corona runtime environment. | |
// It's needed so that your login window's results can be dispatched to Corona. | |
fCoronaRuntimeEnvironment = e.CoronaRuntimeEnvironment; | |
fCoronaRuntimeEnvironment.AddEventListener("requestingLogin", OnRequestingLogin); | |
} |
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fCoronaPanel.Runtime.Loaded += OnCoronaRuntimeLoaded; | |
fCoronaPanel.Runtime.Terminating += OnCoronaRuntimeExiting; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Net; | |
using System.Windows; | |
using System.Windows.Controls; | |
using System.Windows.Navigation; | |
using Microsoft.Phone.Controls; | |
using Microsoft.Phone.Shell; | |
using TextTutorial.Resources; |
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-- | |
-- Abstract: Hello World sample app. | |
-- | |
-- Version: 1.2 | |
-- | |
-- Sample code is MIT licensed | |
-- Copyright (C) 2014 Corona Labs Inc. All Rights Reserved. | |
-- | |
-- Supports Graphics 2.0 | |
------------------------------------------------------------ |
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math.randomseed( os.time() ) | |
local function rollDice( dicePattern ) | |
-- Dice pattern 3d6+3k3 | |
-- First number : number of dice | |
-- d : required string | |
-- Second number : sides to the dice | |
-- +/- : optional modifier | |
-- ^/k : optional string; '^' keeps the high values, 'k' keeps the low values | |
-- Third number : number of dice to keep, i.e. 4d6^3 keeps the best three numbers |
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local widget = require( "widget" ) | |
local myList | |
local myData = {} | |
myData[1] = { name="Fred", phone="555-555-1234" } | |
myData[2] = { name="Barney", phone="555-555-1235" } | |
myData[3] = { name="Wilma", phone="555-555-1236" } | |
myData[4] = { name="Betty", phone="555-555-1237" } | |
myData[5] = { name="Pebbles", phone="555-555-1238" } | |
myData[6] = { name="BamBam", phone="555-555-1239" } |