All you need is Notepad++ to change max level from 99 to 255 by editing the job_exp.txt file. Follow these quick instructions:
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diff --git a/src/map/battle.c b/src/map/battle.c | |
index 825436e..70a3846 100644 | |
--- a/src/map/battle.c | |
+++ b/src/map/battle.c | |
@@ -3282,9 +3282,10 @@ static struct Damage battle_calc_multi_attack(struct Damage wd, struct block_lis | |
|| ( sd->bonus.double_rate > 0 && sd->weapontype1 != W_FIST ) //Will fail bare-handed | |
|| ( sc && sc->data[SC_KAGEMUSYA] && sd->weapontype1 != W_FIST )) // Need confirmation | |
{ //Success chance is not added, the higher one is used [Skotlex] | |
- int max_rate = max(5*skill_lv,sd->bonus.double_rate); | |
- if(sc && sc->data[SC_KAGEMUSYA]) max_rate= max(max_rate,sc->data[SC_KAGEMUSYA]->val1*3); |
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diff --git a/conf/msg_conf/map_msg.conf b/conf/msg_conf/map_msg.conf | |
index f4dfc46..ab14daa 100644 | |
--- a/conf/msg_conf/map_msg.conf | |
+++ b/conf/msg_conf/map_msg.conf | |
@@ -753,7 +753,8 @@ | |
//Skill messages | |
720: %s is required. | |
721: [%s] Poison effect was applied to the weapon. | |
-//722: Free | |
+ |
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- script AtCommandCheck -1,{ | |
OnCommandCheck: | |
.@map$ = strcharinfo(3); | |
if (.@atcmd_command$ == "warp") { | |
if (.@map$ == "prontera" || .@map$ == "izlude") | |
end; | |
useatcmd .@atcmd_command$ .@atcmd_parameters$[0]; | |
end; | |
} |
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function main() | |
for ItemID, DESC in pairs(tbl) do | |
if not (DESC.costume) then | |
DESC.costume = false | |
end | |
result, msg = AddItem(ItemID, DESC.unidentifiedDisplayName, DESC.unidentifiedResourceName, DESC.identifiedDisplayName, DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum, DESC.costume) | |
if not result then | |
return false, msg | |
end | |
for k, v in pairs(DESC.unidentifiedDescriptionName) do |
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main = function() | |
iiFiles = { | |
"System/itemInfo_Translation.lua", -- 1st priority | |
"System/itemInfo_kRO.lua", -- 2nd | |
"System/itemInfo_idRO.lua", -- 3rd | |
"System/itemInfo_iRO.lua", -- 4th | |
"System/itemInfo_misc.lua", -- 5th | |
"System/itemInfo_ItemDB.lua", -- Fixes! | |
} |
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# Taxes for selling something (vending) | |
# The zeny that you received will be reduced after tax | |
Selling: | |
# This is old custom eAthena vending tax | |
In_Total: | |
- Minimal_Value: 0 | |
Tax: 0 | |
# Makes the In_Total tax applies after all Each_Entry taxes or before it | |
In_Total_Applies_After: true |
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main = function() | |
iiFiles = { | |
"System/itemInfo_Translation.lua", -- 1st priority | |
"System/itemInfo_kRO.lua", -- 2nd | |
"System/itemInfo_idRO.lua", -- 3rd | |
"System/itemInfo_iRO.lua", -- 4th | |
"System/itemInfo_misc.lua", -- 5th | |
"System/itemInfo_ItemDB.lua", -- Fixes! | |
} |