- Open GRF Editor
- Open kRO's data.grf (or any grf file taht you think it contains the map that you want)
- Find files for
gld2_
maps
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{ | |
"ATK1Counts": 1216, | |
"ATK2Counts": 1724, | |
"Counts": 1724, | |
"Monsters": { | |
"1001": { | |
"ATK2": { | |
"Old": 40, | |
"New": 7 | |
} |
Table of contents
refine_db.yml of rAthena is revamped in cydh/rathena#10 so be easy to modified.
<refine_type>:
StatsPerLevel: 0
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- script private_airship FAKE_NPC,{ | |
end; | |
S_AirShipIsNeedItem: | |
for (.@i = 0; .@i < getarraysize(.needitem); .@i += 2) { | |
if (@airshipitem_id == .needitem[.@i]) { | |
@airshipitem_amount = .needitem[.@i+1]; //<--- Set the amount will be deleted | |
return true; | |
} |
The simpliest way to add Respect/Validation into FluxCP
- Create new direcotry in
FLUX_ROOT/lib/
with namerespectvalidation
- Followed its installation guide by using command line in
respectvalidation
directory
composer require respect/validation
- In any module file you want to add the input validation (example: modules/character/view.php) add the respect/validation autoload
require 'respectvalidation/vendor/autoload.php';
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<?php | |
if (!defined('FLUX_ROOT')) exit; | |
require_once 'Flux/FileLoad.php'; | |
$itemDescTable = Flux::config('FluxTables.ItemDescTable'); | |
$title = 'Item Info'; | |
$fileLoad = new FileLoad(); | |
// upload and parse map. | |
if($files->get('iteminfo')) { | |
$itemInfo = FLUX_ROOT . '/itemInfo.lua'; |
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main = function() | |
iiFiles = { | |
"System/itemInfo_Translation.lua", -- 1st priority | |
"System/itemInfo_kRO.lua", -- 2nd | |
"System/itemInfo_idRO.lua", -- 3rd | |
"System/itemInfo_iRO.lua", -- 4th | |
"System/itemInfo_misc.lua", -- 5th | |
"System/itemInfo_ItemDB.lua", -- Fixes! | |
} |
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# Taxes for selling something (vending) | |
# The zeny that you received will be reduced after tax | |
Selling: | |
# This is old custom eAthena vending tax | |
In_Total: | |
- Minimal_Value: 0 | |
Tax: 0 | |
# Makes the In_Total tax applies after all Each_Entry taxes or before it | |
In_Total_Applies_After: true |