This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
| // Copyright (c) 2012 Calvin Rien | |
| // http://the.darktable.com | |
| // | |
| // This software is provided 'as-is', without any express or implied warranty. In | |
| // no event will the authors be held liable for any damages arising from the use | |
| // of this software. | |
| // | |
| // Permission is granted to anyone to use this software for any purpose, | |
| // including commercial applications, and to alter it and redistribute it freely, | |
| // subject to the following restrictions: |
| -- Exercise: prove Peirce’s law <=> law of excluded middle in Haskell | |
| {-# LANGUAGE Rank2Types #-} | |
| import Data.Void | |
| type Not a = a -> Void | |
| type Peirce = forall a b. ((a -> b) -> a) -> a | |
| type LEM = forall a. Either (Not a) a |
| using UnityEngine; | |
| namespace Assets.Phunk.Core | |
| { | |
| public static class Log | |
| { | |
| #region Error | |
| public static void ErrorFormat(UnityEngine.Object context, string template, params object[] args) | |
| { | |
| var message = string.Format(template, args); |
netsh add urlacl url=http://modernie.ngrok.com:##### user=everyone
localhost:#####. Click the path next to "Config" to open the file in an editor.<bindings> configuration. The easiest way is to search for *:#####:localhost, which should bring you to the <bindings> section for your site. Edit them to include the following:
| { | |
| /* Keybindings for emacs emulation. Compiled by Jacob Rus. | |
| * | |
| * This is a pretty good set, especially considering that many emacs bindings | |
| * such as C-o, C-a, C-e, C-k, C-y, C-v, C-f, C-b, C-p, C-n, C-t, and | |
| * perhaps a few more, are already built into the system. | |
| * | |
| * BEWARE: | |
| * This file uses the Option key as a meta key. This has the side-effect | |
| * of overriding Mac OS keybindings for the option key, which generally |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| public class FindDependentAssets | |
| { | |
| [MenuItem("Assets/Find Dependent Assets")] | |
| public static void FindAssets() |