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@KirillOsenkov
KirillOsenkov / AddGeneratedFile.csproj
Last active April 17, 2025 05:12
Sample of generating a .cs file during build and adding it to the compilation
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net472</TargetFramework>
</PropertyGroup>
<PropertyGroup>
<GeneratedText><![CDATA[
using System%3B
@coltenkrauter
coltenkrauter / fix-wsl2-dns-resolution.md
Last active May 12, 2025 10:36
Fix DNS resolution in WSL2

Permanent WSL DNS Fix (WSL 2.2.1+)

If you're encountering ping github.com failing inside WSL with a Temporary failure in name resolution, you're not alone — this has been a long-standing issue, especially when using VPNs or corporate networks.

This issue is now fixed robustly with DNS tunneling, which preserves dynamic DNS behavior and avoids limitations like WSL’s former hard cap of 3 DNS servers in /etc/resolv.conf.

DNS tunneling is enabled by default in WSL version 2.2.1 and later, meaning that if you're still seeing DNS resolution issues, the first and most effective fix is simply to upgrade WSL. Upgrading WSL updates the WSL platform itself, but does not affect your installed Linux distributions, apps, or files.

To upgrade WSL, follow these steps,

#if NETCOREAPP3_1
using System;
using System.Linq;
using System.Text;
using System.Buffers;
using NUnit.Framework;
using System.Reflection;
using System.Buffers.Binary;
using static FastExpressionCompiler.LightExpression.Expression;
// ReSharper disable InconsistentNaming
@danielcrenna
danielcrenna / Demo.csproj
Last active May 10, 2020 14:59
DI Source Generator
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<LangVersion>preview</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="5.0.0-preview.3.20215.2" />
</ItemGroup>
<ItemGroup>
@ekuzmichev
ekuzmichev / ZLayerPlayground.scala
Last active June 9, 2020 12:48
ZIO ZLayer DI playground
import zio._
object ZLayerPlayground {
case class User(id: String, name: String)
class MongoDb {
def insertUser(user: User): Task[Unit] = Task.succeed(()) <* UIO(println(s"[MongoDb]: Inserted user $user"))
}
object MongoDbLayer {
@vsraptor
vsraptor / bin-tree.rs
Last active June 22, 2023 16:46
Rust : Binary tree
//based on the discussion here https://gist.github.com/aidanhs/5ac9088ca0f6bdd4a370
// Binary tree implementation (simplified)
#![allow(dead_code)]
use std::string::String;
use std::cmp::PartialEq;
use std::cmp::PartialOrd;
struct BinTree<T> {
@mmozeiko
mmozeiko / shader.hlsl
Last active November 7, 2024 20:23
compute shader for rendering monospaced glyphs in grid
//
struct TerminalCell
{
// cell index into GlyphTexture, should be two 16-bit (x,y) values packed: "x | (y << 16)"
uint GlyphIndex;
// 0xAABBGGRR encoded colors, nonzero alpha for Foreground indicates to render colored-glyph
// which means use RGB values from GlyphTexture directly as output, not as ClearType blending weights
uint Foreground;
@davidfowl
davidfowl / MinimalAPIs.md
Last active March 16, 2025 16:47
Minimal APIs at a glance
@jreviews
jreviews / htmx-loading-states-extension.md
Last active April 1, 2024 22:22
htmx loading states extension

htmx loading states extension

The loading-states extension allows you to easily manage loading states while a request is in flight, including disabling elements, and adding and removing CSS classes.

Using the extension

Add the hx-ext="loading-states" attribute to the body tag or to any parent element containing your htmx attributes.

Add the following class to your stylesheet to make sure elements are hidden by default:

# urls
https://badgen.net/badge/support/UKRAINE/?color=0057B8&labelColor=FFD700
https://badgen.net/badge/stand%20with/UKRAINE/?color=0057B8&labelColor=FFD700
# embedded badge in github markdown
![stand with Ukraine](https://badgen.net/badge/support/UKRAINE/?color=0057B8&labelColor=FFD700)
![stand with Ukraine](https://badgen.net/badge/stand%20with/UKRAINE/?color=0057B8&labelColor=FFD700)