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// Copyright (C) 2011-2014 Vincent Heuveline
//
// HiFlow3 is free software: you can redistribute it and/or modify it under the
// terms of the GNU Lesser General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option) any
// later version.
//
// HiFlow3 is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
// A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// GENERATED CODE - DO NOT EDIT
package main
import (
"flag"
"reflect"
"github.com/revel/revel"
_ "bitbucket.org/daemonfire300/pleyus-alpha//app"
_ "bitbucket.org/daemonfire300/pleyus-alpha//app/ontrollers"
tests "bitbucket.org/daemonfire300/pleyus-alpha//tests"
//WASD to orbit, left Ctrl/Alt to zoom
using UnityEngine;
public class KeyboardIsometric : MonoBehaviour
{
public float speed = 29.0F;
public float rotationSpeed = 100.0F;
public GameObject target;
public GameObject gLight;
public bool isController = false;
{{set . "title" "Register"}}
{{template "header.html" .}}
<h1>Register:</h1>
<form action="{{url "UserController.Register"}}" method="POST">
{{with $field := field "user.Username" .}}
<p class="{{$field.ErrorClass}}">
<strong>Username:</strong>
<input type="text" name="{{$field.Name}}" size="16" value="{{$field.Flash}}"> *
#include <iostream>
using namespace std;
struct Point
{
int x;
int y;
};
double inc_and_add(Point& p)
{
p.x++;
import datetime as dt
import random
def wikipedia_partition(list_set, left_end_index, right_end_index, pivot_index):
pivot_val = list_set[pivot_index]
list_set[pivot_index], list_set[right_end_index] = list_set[right_end_index], list_set[pivot_index]
temp_index = left_end_index
for i in range(left_end_index, right_end_index-1):
if pivot_val > list_set[i]:
list_set[temp_index], list_set[i] = list_set[i], list_set[temp_index]
import datetime as dt
def wikipedia_partition(list_set, left_end_index, right_end_index, pivot_index):
pivot_val = list_set[pivot_index]
list_set[pivot_index], list_set[right_end_index] = list_set[right_end_index], list_set[pivot_index]
temp_index = left_end_index
for i in range(left_end_index, right_end_index-1):
if pivot_val > list_set[i]:
list_set[temp_index], list_set[i] = list_set[i], list_set[temp_index]
temp_index += 1
RewriteEngine on
RewriteCond %{REQUEST_URI} ^/gewünschteurl/ [OR]
RewriteCond %{HTTP_HOST} ^dieServerBasisAdresse.de$
RewriteRule ^(.*)$ http://dieServerBasisAdresse.de/diehtmldatei.html [R,L]
einfügen(p):
kind = wurzelknoten
do {
__knoten = kind
__if (p <= wert(knoten)) kind = leftChild(knoten)
__else kind = rightChild(knoten)
} while (hasChild(kind))
if (p <= wert(kind)) {
using UnityEngine;
using System.Collections;
public class targetControl : MonoBehaviour
{
public bool targetControlEnabled = true;
public bool boost = false;
public int boostCount;
// Use this for initialization
void Start ()