THIS GIST WAS MOVED TO TERMSTANDARD/COLORS
REPOSITORY.
PLEASE ASK YOUR QUESTIONS OR ADD ANY SUGGESTIONS AS A REPOSITORY ISSUES OR PULL REQUESTS INSTEAD!
THIS GIST WAS MOVED TO TERMSTANDARD/COLORS
REPOSITORY.
PLEASE ASK YOUR QUESTIONS OR ADD ANY SUGGESTIONS AS A REPOSITORY ISSUES OR PULL REQUESTS INSTEAD!
Read the blog at http://fokkezb.nl/2013/09/20/url-schemes-for-ios-and-android-2/
ror, scala, jetty, erlang, thrift, mongrel, comet server, my-sql, memchached, varnish, kestrel(mq), starling, gizzard, cassandra, hadoop, vertica, munin, nagios, awstats
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
⇐ back to the gist-blog at jrw.fi
Or, 16 cool things you may not have known your stylesheets could do. I'd rather have kept it to a nice round number like 10, but they just kept coming. Sorry.
I've been using SCSS/SASS for most of my styling work since 2009, and I'm a huge fan of Compass (by the great @chriseppstein). It really helped many of us through the darkest cross-browser crap. Even though browsers are increasingly playing nice with CSS, another problem has become very topical: managing the complexity in stylesheets as our in-browser apps get larger and larger. SCSS is an indispensable tool for dealing with this.
This isn't an introduction to the language by a long shot; many things probably won't make sense unless you have some SCSS under your belt already. That said, if you're not yet comfy with the basics, check out the aweso
#!/usr/bin/php | |
<?php | |
/** | |
* .git/hooks/pre-commit | |
* | |
* This pre-commit hooks will check for PHP error (lint), and make sure the code | |
* is PSR compliant. | |
* | |
* Dependecy: PHP-CS-Fixer (https://github.com/fabpot/PHP-CS-Fixer) | |
* |
Essential blueprint of Play2 architecture is pretty simple and it should be easy to explain in a fairly short blog post. The framework can be understood progressively at different levels; each time having better exposure to some aspects of its design.
The core of Play2 is really small, surrounded by a fair amount of useful APIs, services and structure to make Web Programming tasks easier.
Basically, Play2 is an API that abstractly have the folllowing type
Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |