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// F E I G E N B A U M
// G R O W T H
float f = 3; // we have to start with some kind of seed, and ~3.4 is where things get interesting
float x = -2; // start it a little off screen
float y = 0.85; // again, a seed value is needed to actually see anything
void setup() {
size(800,800);
pixelDensity(displayDensity());
smooth();