Created
March 22, 2017 00:53
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| import random | |
| import math | |
| def perlinNoise(hex_x, hex_y, seed): | |
| random.seed(seed) | |
| pers_min = 0.45 | |
| pers_max = 0.75 | |
| octaves = int(math.log(max(hex_x, hex_y), 2.0)) | |
| p = random.uniform(pers_min, pers_max) | |
| perlin_arr = [[0.0 for i in range(hex_x)] for j in range(hex_y)] # image array | |
| pixels = [[0.0 for i in range(hex_x)] for j in range(hex_y)] # image array | |
| totAmp = 0.0 | |
| # Octave # k | |
| # Octaves = threads | |
| # threads may go out of sync, must start and end in order | |
| threads = [] | |
| for k in range(octaves): | |
| print(str(k) + "/" + str(octaves) + " octaves completed") | |
| freq = 2 ** k | |
| amp = p ** k | |
| totAmp += amp | |
| # create an image from n by m grid of random numbers (w/ amplitude) / Bilinear Interpolation | |
| n = freq + 1 | |
| m = freq + 1 # grid size | |
| ar = [[random.random() * amp for i in range(n)] for j in range(m)] | |
| nx = hex_x / (n - 1.0) | |
| ny = hex_y / (m - 1.0) | |
| for ky in range(hex_y): | |
| for kx in range(hex_x): | |
| i = int(kx / nx) | |
| j = int(ky / ny) | |
| dx0 = kx - i * nx | |
| dx1 = nx - dx0 | |
| dy0 = ky - j * ny | |
| dy1 = ny - dy0 | |
| z = ar[j][i] * dx1 * dy1 | |
| z += ar[j][i + 1] * dx0 * dy1 | |
| z += ar[j + 1][i] * dx1 * dy0 | |
| z += ar[j + 1][i + 1] * dx0 * dy0 | |
| z /= nx * ny | |
| perlin_arr[ky][kx] += z # add image layers together | |
| for ky in range(hex_y): | |
| for kx in range(hex_x): | |
| c = int(perlin_arr[ky][kx] / totAmp * 255) | |
| pixels[kx][ky] = c | |
| return pixels | |
| def octave(): | |
| pass |
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