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WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
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In the last years I've been asked multiple times about the comparison between raylib and SDL libraries. Unfortunately, my experience with SDL was quite limited so I couldn't provide a good comparison. In the last two years I've learned about SDL and used it to teach at University so I feel that now I can provide a good comparison between both.
Hope it helps future users to better understand this two libraries internals and functionality.
Great series of short articles introducing Apple's Metal framework.
- 2022-04-01: Day 1: Devices
- 2022-04-02: Day 2: Buffers
- 2022-04-03: Day 3: Commands
- 2022-04-04: Day 4: MTKView
- 2022-04-05: Day 5: Shaders
- 2022-04-06: Day 6: Pipelines

