---------- Forwarded message ----------
From: Mark S. Miller <[email protected]>
Date: Tue, Nov 16, 2010 at 3:44 PM
Subject: "Future of Javascript" doc from our internal "JavaScript Summit"
last week
To: [email protected]
---------- Forwarded message ----------
From: Mark S. Miller <[email protected]>
Date: Tue, Nov 16, 2010 at 3:44 PM
Subject: "Future of Javascript" doc from our internal "JavaScript Summit"
last week
To: [email protected]
$sprites: sprite-map("sprites/*.png"); | |
$sprites-retina: sprite-map("sprites-retina/*.png"); | |
@mixin sprite-background($name) { | |
background-image: sprite-url($sprites); | |
background-position: sprite-position($sprites, $name); | |
background-repeat: no-repeat; | |
display: block; | |
height: image-height(sprite-file($sprites, $name)); | |
width: image-width(sprite-file($sprites, $name)); |
-server | |
-Xms2048m | |
-Xmx2048m | |
-XX:NewSize=512m | |
-XX:MaxNewSize=512m | |
-XX:PermSize=512m | |
-XX:MaxPermSize=512m | |
-XX:+UseParNewGC | |
-XX:ParallelGCThreads=4 | |
-XX:MaxTenuringThreshold=1 |
library test_framework; | |
import 'package:unittest/unittest.dart'; | |
// RSpec like framework | |
typedef Closure(); | |
class Example { | |
String name; | |
Closure body; |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
This document is a collection of concepts and strategies to make large Elm projects modular and extensible.
We will start by thinking about the structure of signals in our program. Broadly speaking, your application state should live in one big foldp
. You will probably merge
a bunch of input signals into a single stream of updates. This sounds a bit crazy at first, but it is in the same ballpark as Om or Facebook's Flux. There are a couple major benefits to having a centralized home for your application state:
<!DOCTYPE html> | |
<html> | |
<head> | |
<title></title> | |
<meta charset="utf-8" /> | |
<script src="templating.js" type="text/javascript" charset="utf-8"></script> | |
</head> | |
<body> | |
<template id=t> |
Map | Action |
---|---|
<F1> | Causes Netrw to issue help |
<cr> | Netrw will enter the directory or read the file |
<del> | Netrw will attempt to remove the file/directory |
- | Makes Netrw go up one directory |
a | Toggles between normal display, hiding (suppress display of files matching g:netrw_list_hide) showing (display only files which match g:netrw_list_hide) |
c | Make browsing directory the current directory |
C | Setting the editing window |
d | Make a directory |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
apiVersion: v1 | |
kind: ConfigMap | |
metadata: | |
name: nginx-conf | |
data: | |
nginx.conf: | | |
user nginx; | |
worker_processes 3; | |
error_log /var/log/nginx/error.log; | |
events { |