##Download openFrameworks 0.9.0
##Setup Your IDE
Option 1 – From Startup | |
With the Galaxy S6 powered completely off, press and hold “Volume Up” + “Home” + “Power” buttons simultaneously. | |
When the Samsung logo appears, release the “Power” button, but continue to hold “Volume Up” and “Home“. | |
When the “Android system recovery” screen appears, release all buttons. | |
Use the “Volume Down” button to toggle the selection to “wipe data/factory reset“, then press “Power” to choose that selection. | |
Use the “Volume Down” button to toggle the selection to “Yes — delete all user data“, then press “Power” to choose that selection. | |
Wait for the reset to finish. You will eventually be prompted to “Reboot system now“. Press “Power” to choose that selection. |
Incident Identifier: 6D098321-031D-461C-B935-26678F743B33 | |
CrashReporter Key: 4b784c86a3cb54e790a0c9e9e621d13bfe6ee671 | |
Hardware Model: iPhone8,1 | |
Process: UE4Game [4949] | |
Path: /private/var/mobile/Containers/Bundle/Application/6F78AD0C-E4FA-4066-94D6-B021435D1ECD/UE4Game.app/UE4Game | |
Identifier: com.YourCompany.FBXMobileTest | |
Version: 0.12 (1.0) | |
Code Type: ARM (Native) | |
Parent Process: launchd [1] |
..has a lean and hungry look. | |
He thinks too much. | |
Such men are dangerous. | |
from JULIUS CAESAR | |
-william shakespeare |
bool resetScreen; | |
FadeTimer resetScreenDelay; //from ofxTiming by @kylemcdonald -> https://github.com/kylemcdonald/ofxTiming | |
void ofApp::setup(){ | |
.... | |
resetScreenDelay.setLength(3.0, 0.0); | |
resetScreen = false; | |
} | |
void ofApp::update(){ |
#! /bin/bash | |
VBR="2500k" # Bitrate | |
FPS="30" # FPS | |
QUAL="medium" # Quality | |
YOUTUBE_URL="rtmp://a.rtmp.youtube.com/live2" # URL | |
SOURCE="udp://239.255.139.0:1234" # Source | |
KEY="XXXX.XXXXXXX" # Event (from youtube) | |
# uncomment if you get no picture on HDMI for a default "safe" mode | |
#hdmi_safe=1 | |
# uncomment this if your display has a black border of unused pixels visible | |
# and your display can output without overscan | |
#disable_overscan=1 | |
# uncomment the following to adjust overscan. Use positive numbers if console | |
# goes off screen, and negative if there is too much border | |
#overscan_left=16 |
alphatest.frag | |
======= | |
precision highp float; | |
uniform sampler2D tex0; | |
uniform float alpha; | |
varying vec2 texCoordVarying; | |
void main() | |
{ |
#version 120 | |
#define PI (3.1415926536) | |
#define TWO_PI (6.2831853072) | |
uniform sampler2DRect bumpmap; | |
uniform float elapsedTime; | |
varying vec2 TexCoord; | |
varying vec3 normal; | |
varying vec3 pos; |
#version 120 | |
#define PI (3.1415926536) | |
#define TWO_PI (6.2831853072) | |
uniform sampler2DRect bumpmap; | |
uniform float elapsedTime; | |
varying vec2 TexCoord; | |
varying vec3 normal; | |
varying vec3 pos; |