(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
//int vesioncode = context().getPackageManager().getPackageInfo(context().getPackageName(), 0).versionCode; | |
public static int GetVersionCode() { | |
AndroidJavaClass contextCls = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
AndroidJavaObject context = contextCls.GetStatic<AndroidJavaObject>("currentActivity"); | |
AndroidJavaObject packageMngr = context.Call<AndroidJavaObject>("getPackageManager"); | |
string packageName = context.Call<string>("getPackageName"); | |
AndroidJavaObject packageInfo = packageMngr.Call<AndroidJavaObject>("getPackageInfo", packageName, 0); | |
return packageInfo.Get<int>("versionCode"); | |
} | |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
import struct | |
import SocketServer | |
from base64 import b64encode | |
from hashlib import sha1 | |
from mimetools import Message | |
from StringIO import StringIO | |
# import threading | |
class WebSocketsHandler(SocketServer.StreamRequestHandler): |
using UnityEngine; | |
using System.Collections; | |
public class NaturalOrientation : MonoBehaviour { | |
public static int ORIENTATION_UNDEFINED = 0x00000000; | |
public static int ORIENTATION_PORTRAIT = 0x00000001; | |
public static int ORIENTATION_LANDSCAPE = 0x00000002; | |
public static int ROTATION_0 = 0x00000000; |
import struct | |
import SocketServer | |
from base64 import b64encode | |
from hashlib import sha1 | |
from mimetools import Message | |
from StringIO import StringIO | |
class WebSocketsHandler(SocketServer.StreamRequestHandler): | |
magic = '258EAFA5-E914-47DA-95CA-C5AB0DC85B11' |
function sendError(message, url, lineNum) { | |
var i; | |
// First check the URL and line number of the error | |
url = url || window.location.href; | |
lineNum = lineNum || 'None'; | |
// If the error is from these 3rd party script URLs, we ignore | |
// We could also just ignore errors from all scripts that aren't our own | |
var scriptURLs = [ |
// Includes functions for exporting active sheet or all sheets as JSON object (also Python object syntax compatible). | |
// Tweak the makePrettyJSON_ function to customize what kind of JSON to export. | |
var FORMAT_ONELINE = 'One-line'; | |
var FORMAT_MULTILINE = 'Multi-line'; | |
var FORMAT_PRETTY = 'Pretty'; | |
var LANGUAGE_JS = 'JavaScript'; | |
var LANGUAGE_PYTHON = 'Python'; |
Shader "Mobile/Ambient Diffuse Detail" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_Detail ("Detail (RGB)", 2D) = "gray" {} | |
} | |
SubShader { | |
Pass{ | |
// Drop this script in the Editor directory in your project (creating the Editor directory if it's not there yet) | |
// Then re-import the assets in the directories covered by this script (right click and reimport) | |
// | |
// I would replace my path checking with the path checking from this gist: | |
// https://gist.github.com/1842177 | |
// | |
// The texture settings for icons might want to use some of his settings combined with mine as well | |
using UnityEngine; |
using UnityEngine; | |
using System.Collections; | |
// copied and modified from http://webstaff.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf | |
public class SimplexNoise { // Simplex noise in 2D, 3D and 4D | |
private static int[][] grad3 = new int[][] { | |
new int[] {1,1,0}, new int[] {-1,1,0}, new int[] {1,-1,0}, new int[] {-1,-1,0}, | |
new int[] {1,0,1}, new int[] {-1,0,1}, new int[] {1,0,-1}, new int[] {-1,0,-1}, | |
new int[] {0,1,1}, new int[] {0,-1,1}, new int[] {0,1,-1}, new int[] {0,-1,-1}}; |