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darktable / GenerateSceneLoaderMenu.cs
Created July 17, 2023 13:23
Utility script to generate a menu items to load the scenes included in build settings.
// The contents of this file is free and unencumbered software released into the
// public domain. For more information, please refer to <http://unlicense.org/>
using System;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
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darktable / Loggers.cs
Created July 31, 2023 01:47 — forked from thygrrr/Loggers.cs
A zero-boilerplate static logger for Unity in 25 lines of code
//SPDX-License-Identifier: Unlicense OR CC0-1.0+
using System;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
// ReSharper disable MemberCanBePrivate.Global
namespace Loggers
{
/// <summary>
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darktable / SpatialHash.cs
Last active August 29, 2023 13:43
Spatial hash implementation for Unity.
// The contents of this file is free and unencumbered software released into the
// public domain. For more information, please refer to <http://unlicense.org/>
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.Assertions;
public class SpatialHash<T>
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darktable / WorldNormalFromDepthTexture.shader
Created November 11, 2023 18:00 — forked from bgolus/WorldNormalFromDepthTexture.shader
Different methods for getting World Normal from Depth Texture, without any external script dependencies.
Shader "WorldNormalFromDepthTexture"
{
Properties {
[KeywordEnum(3 Tap, 4 Tap, Improved, Accurate)] _ReconstructionMethod ("Normal Reconstruction Method", Float) = 0
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 100
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darktable / GpuPrinter.cginc
Created September 10, 2024 20:51 — forked from FreyaHolmer/GpuPrinter.cginc
A unity shader .cginc to draw numbers in the fragment shader - see the first comment below for example usage!
///////////////////////////////////////////////////////////////////////////////
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader
// AUTHOR: Freya Holmér
// LICENSE: Use for whatever, commercial or otherwise!
// Don't hold me liable for issues though
// But pls credit me if it works super well <3
// LIMITATIONS: There's some precision loss beyond 3 decimal places
// CONTRIBUTORS: yes please! if you know a more precise way to get
// decimal digits then pls lemme know!
// GetDecimalSymbolAt() could use some more love/precision
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darktable / FlyCamera.cs
Created September 10, 2024 20:52 — forked from FreyaHolmer/FlyCamera.cs
A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~
using UnityEngine;
[RequireComponent( typeof(Camera) )]
public class FlyCamera : MonoBehaviour {
public float acceleration = 50; // how fast you accelerate
public float accSprintMultiplier = 4; // how much faster you go when "sprinting"
public float lookSensitivity = 1; // mouse look sensitivity
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable