This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import fisica.*; | |
FWorld world; | |
FPoly poly; | |
PShape level; | |
FPoly target; | |
PImage splash; | |
float angle = 0; | |
boolean go, goLeft, goRight, started; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import remixlab.proscene.*; | |
import remixlab.dandelion.geom.Quat; | |
import remixlab.dandelion.core.InteractiveFrame; | |
import remixlab.dandelion.geom.Vec; | |
HashMap<String, PShape> cachedShapes = new HashMap<String, PShape>(); | |
class Game extends Scene { | |
boolean keyboardEnabled = true; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import remixlab.proscene.*; | |
Scene scene; | |
Element elemento1, elemento2, elemento3; | |
void setup() { | |
size(displayWidth, displayHeight, P3D); | |
scene = new Scene(this); | |
elemento1 = new Element(0, 0, 0); | |
elemento2 = new Element(100, 0, 0); | |
elemento3 = new Element(0, 0, 100); | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import java.io.File; | |
import java.io.IOException; | |
import java.io.InterruptedIOException; | |
import java.net.ServerSocket; | |
import java.net.Socket; | |
import java.net.URL; | |
import java.net.URLDecoder; | |
import java.nio.charset.Charset; | |
import java.security.KeyStore; | |
import java.util.Locale; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import java.lang.reflect.*; | |
import java.util.Map; | |
import java.util.Map.Entry; | |
int availableIndex = 0; | |
int generateID() { | |
return availableIndex++; | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Game game; | |
Player player; | |
String[] imagesFilenames = new String[] { | |
"ufoRed.png", "ufoGreen.png", "ufoBlue.png", | |
"meteorGrey_tiny2.png", "meteorGrey_tiny1.png", "meteorGrey_small2.png", "meteorGrey_small1.png", "meteorGrey_med2.png", "meteorGrey_med1.png", "meteorGrey_big4.png", "meteorGrey_big3.png", "meteorGrey_big2.png", "meteorGrey_big1.png", "meteorBrown_tiny2.png", "meteorBrown_tiny1.png", "meteorBrown_small2.png", "meteorBrown_small1.png", "meteorBrown_med3.png", "meteorBrown_med1.png", "meteorBrown_big4.png", "meteorBrown_big3.png", "meteorBrown_big2.png", "meteorBrown_big1.png", | |
}; | |
String playerSkin = "playerShip1_blue.png"; | |
void setup() { | |
size(800, 600, P2D); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class Animation3D { | |
ArrayList psystems; | |
Animation3D() { | |
psystems = new ArrayList(); | |
//for(int i = 0; i < 30; i++) | |
float offset = -120; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[ | |
{ | |
"sceneName" : "Merlino", | |
"elements" : | |
[ | |
{ | |
"id": "merlin", | |
"scale": 1, | |
"transform": { | |
"posY": 16.31540298461914, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import processing.video.*; | |
import remixlab.proscene.*; | |
Scene scene; | |
FPACameraProfile wProfile; | |
PShape rocket; | |
PShader toon; | |
ArrayList<VideoLog> logs = new ArrayList<VideoLog>(); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class Circle { | |
float radius; | |
Body body; | |
BodyType bodyType; | |
PImage ballImage; | |
PImage ballReflexImage; | |
Circle(float x, float y, float radius) { | |
this(x, y, radius, true, 1.0); |