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@chriseidhof
chriseidhof / sample.swift
Last active December 6, 2019 22:52
Observable References
import Foundation
// A lens is a getter and a setter combined
struct Lens<Whole, Part> {
let get: (Whole) -> Part
let set: (inout Whole, Part) -> ()
}
// We can create a lens from a key path
extension Lens {
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active May 9, 2025 09:50
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@johnno1962
johnno1962 / swiftui.swift
Last active November 6, 2019 23:51
SwiftUI Injection
// First, install InjectionIII.app from the Mac AppStore
// https://apps.apple.com/us/app/injectioniii/id1380446739?mt=12
// Make these changes to your code:
// add the following to application(didFinishLaunchingWithOptions:)
#if DEBUG
Bundle(path: "/Applications/InjectionIII.app/Contents/Resources/iOSInjection.bundle")?.load()
#endif
import SwiftUI
struct ContentView: View {
let size: CGSize = CGSize(width: 200, height: 200)
@State private var positions = [CGRect]()
@State private var counter = 0
var body: some View {
ZStack {
ForEach(positions, id: \.self) { position in