The following instruction are based on the WineHQ >... > Unity + my own experience.
- Installation,
- scene editor and gui,
- opening existing projects,
- Linux export,
package net_alchim31_vscaladoc2_www.model | |
/** | |
* To use ReCaptach (http://www.google.com/recaptcha) : | |
* * add a project dependency | |
* <dependency> | |
* <groupId>net.tanesha.recaptcha4j</groupId> | |
* <artifactId>recaptcha4j</artifactId> | |
* <version>0.0.7</version> |
// I used the following code to check if Thread of java process can have independent state with | |
// ps -Teo state,pcpu,pmem,nlwp,pid,spid,user,args |grep FakeThread | |
import java.io.File; | |
import java.io.FileOutputStream; | |
import java.io.IOException; | |
// The goal is to create several Thread that should be in different state and check if ps or other catch the correct state of the thread | |
public class FakeThreadState { |
#!/usr/bin/env python | |
#require PyGithub (pip install PyGithub) | |
#see https://github.com/jacquev6/PyGithub | |
import sys | |
import urllib2 | |
import os | |
import os.path | |
from pipes import quote |
public class HelloWorld { | |
public static void main(String args[]) { | |
String arg0 = args.length > 0 ? args[0] : ""; | |
System.out.println("Hello World ! " + arg0); | |
} | |
} |
import 'dart:async'; | |
class SimpleLinkedEntry { | |
SimpleLinkedEntry _next = null; | |
var _obj; | |
} | |
class AsyncSimpleLinkedList<E> { | |
Future<SimpleLinkedEntry> _head = new Future.immediate(null); |
class Game { | |
var _world; | |
var _renderSystem; | |
var _gameLoop; | |
Game(){ | |
// create instance | |
var container = query("#game"); | |
_world = new World(); |
import 'package:propcheck/propcheck.dart'; | |
import 'package:enumerators/combinators.dart' as c; | |
import 'package:enumerators/enumerators.dart' as e; | |
import 'package:unittest/unittest.dart'; | |
//import 'package:unittest/compact_vm_config.dart'; | |
import 'package:unittest/vm_config.dart'; | |
class Name { | |
String first; | |
String last; |
The following instruction are based on the WineHQ >... > Unity + my own experience.
/// License [CC0](http://creativecommons.org/publicdomain/zero/1.0/) | |
package tonegod.ext; | |
import com.jme3.math.Vector2f; | |
import com.jme3.renderer.RenderManager; | |
import com.jme3.renderer.ViewPort; | |
import com.jme3.scene.Node; | |
import com.jme3.scene.Spatial; | |
import com.jme3.scene.control.AbstractControl; | |
import java.util.Collection; |
/// License [CC0](http://creativecommons.org/publicdomain/zero/1.0/) | |
package tonegod.ext; | |
import com.jme3.export.JmeExporter; | |
import com.jme3.export.JmeImporter; | |
import com.jme3.export.Savable; | |
import com.jme3.math.Vector2f; | |
import com.jme3.math.Vector4f; | |
import com.jme3.scene.Node; | |
import java.io.IOException; |