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{ | |
"meta": { | |
"theme": "spartan" | |
}, | |
"basics": { | |
"name": "David Finol", | |
"label": "Software Engineer at JPMorgan Chase & Co.", | |
"summary": "Striving to create software that delights.", | |
"location": { | |
"address": "", |
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name: Build Unity UWP | |
on: push | |
jobs: | |
buildWithWindows: | |
name: Build for WSAPlayer | |
runs-on: self-hosted # Need to use self-hosted runner with access to enough memory so that builds won't fail due to out of memory | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v2 | |
with: |
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$ flutter run -d chrome -t lib/main_web.dart | |
Launching lib/main_web.dart on Chrome in debug mode... | |
Waiting for connection from debug service on Chrome... 42.8s | |
This app is linked to the debug service: ws://127.0.0.1:55567/wZ6RSqLPwm0=/ws | |
Debug service listening on ws://127.0.0.1:55567/wZ6RSqLPwm0=/ws | |
Running with unsound null safety | |
For more information see https://dart.dev/null-safety/unsound-null-safety | |
To hot restart changes while running, press "r" or "R". |
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private void Start() | |
{ | |
#if !UNITY_WEBGL | |
Debug.Log("CardGameManager::Start:CheckDeepLinks"); | |
CheckDeepLinks(); | |
#endif | |
} | |
private void CheckDeepLinks() | |
{ |