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a = [a for a in range(20)] | |
from random import shuffle | |
shuffle(a) | |
print a | |
#[13, 2, 4, 5, 10, 3, 0, 9, 14, 12, 8, 11, 7, 6, 15, 16, 17, 18, 1, 19] | |
lista = [[],[],[]] | |
for i,val in enumerate(a): | |
lista[i%3].append(val) | |
print lista |
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import numpy | |
import pandas | |
from keras.models import Sequential | |
from keras.layers import Dense | |
from keras import optimizers | |
from keras import regularizers | |
# load dataset | |
dataframe = pandas.read_csv("some_quaternions.csv", delim_whitespace=False, header=None) | |
dataset = dataframe.values |
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#---------------------------------------------------------- | |
# File bone_panel.py | |
#---------------------------------------------------------- | |
import bpy | |
# | |
# Menu in tools region | |
# see https://wiki.blender.org/index.php/Dev:Py/Scripts/Cookbook/Code_snippets/Interface | |
class ToolsPanel(bpy.types.Panel): | |
bl_label = "Pointer prop test" |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>AudioMixer</title> | |
</head> | |
<body> | |
<h1>GGJ18 AUDIO MIXER</h1> | |
<audio id="maria" src="radio_maria.mp3"></audio> |
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import bmesh | |
import bpy | |
import json | |
C = bpy.context | |
mesh = C.object.data | |
#Get faces and vertices from the current object | |
faces = [] |
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import bpy | |
from mathutils import * | |
C=bpy.context | |
D=bpy.data | |
def get_bone_co_pose_space(bone_name, tip_or_head): | |
"""Expects an active Armature object, and if run as main an empty object called "Empty" """ | |
name = bone_name | |
C.object.data.show_axes = True | |
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# Point projection from: | |
# - https://blender.stackexchange.com/questions/16472/how-can-i-get-the-cameras-projection-matrix#answer-86570 | |
# (@fnunnari's response) | |
import bpy | |
from mathutils import Vector | |
def project_3d_point(camera: bpy.types.Object, | |
p: Vector, |