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Created with TNT. | |
{04:28:39.988} [SERVER->CLIENT] Explosion (0x3C) | |
[ | |
3C 40 49 D9 AF 64 2F 3C 02 40 4F BE B8 52 00 00 . . I . . d . . . . O . . R . . | |
00 40 70 C8 88 CE AB C6 81 40 80 00 00 00 00 02 . . p . . . . . . . . . . . . . | |
A4 03 03 FC 03 03 FD 03 03 00 03 03 01 03 03 FE . . . . . . . . . . . . . . . . | |
03 03 FF 06 02 01 FC FF 02 FC FF 03 03 03 03 03 . . . . . . . . . . . . . . . . | |
03 02 03 03 04 03 00 03 03 00 04 FE 01 00 FE 01 . . . . . . . . . . . . . . . . | |
01 FE 01 FE FE 01 FF 03 02 FC FE 01 FC FE 01 FD . . . . . . . . . . . . . . . . |
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I included 0x33 chunks in the packet filter, but I'm pretty sure Vanilla Minecraft doesn't | |
use those any more. | |
{04:26:59.406} [SERVER->CLIENT] MapChunkBulk (0x38) | |
[ | |
38 00 05 00 00 26 57 01 78 9C ED 9D CD 8E 23 C7 8 . . . . . W . x . . . . . . . | |
95 EF 19 95 3D C3 DB EA CE CA 24 01 61 96 6C B5 . . . . . . . . . . . . a . l . | |
DE 40 57 18 34 06 B8 C0 60 6C 2D B8 1B 18 1E AD . . W . 4 . . . . l . . . . . . | |
67 E3 AB 17 18 78 B4 BE 1B 5F BD 81 EC FB 04 96 g . . . . x . . . . . . . . . . | |
0D 8C D7 EA 36 AC 7D 57 49 FD 00 45 F6 3C 80 8A . . . . 6 . . W I . . E . . . . |
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This includes mobs, minecarts, item drops, experience orbs, paintings... | |
{04:23:52.285} [SERVER->CLIENT] SpawnObjectOrVehicle (0x17) | |
[ | |
17 00 00 08 2D 0B 00 00 06 70 00 00 07 D0 00 00 . . . . . . . . . p . . . . . . | |
22 70 00 00 00 00 00 00 . p . . . . . . | |
] | |
Entity Id (Int32): 2093 | |
Type (Byte): 11 | |
X (Int32): 1648 |
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In this, I laid out most of the window-producing thing in the game, then started up the proxy. | |
I opened up a chest, used a workbench to craft some wood, enchanted an item, etc. | |
I made sure to have an enchanted item in my inventory. I also had a mob head, which has a tile | |
entity associated with it. | |
{04:19:18.997} [SERVER->CLIENT] SetWindowItems (0x68) | |
[ | |
68 00 00 2D FF FF FF FF FF FF FF FF FF FF FF FF h . . . . . . . . . . . . . . . | |
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF . . . . . . . . . . . . . . . . | |
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF . . . . . . . . . . . . . . . . |
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NOTE: The encryption packets are manipulated by SMProxy to allow it to get control over the encrypted | |
connection. The actual keys used are different than what you see here. | |
{04:12:35.397} [CLIENT->SERVER] Handshake (0x02) | |
[ | |
02 33 00 08 00 53 00 69 00 72 00 43 00 6D 00 70 . 3 . . . S . i . r . C . m . p | |
00 77 00 6E 00 09 00 31 00 32 00 37 00 2E 00 30 . w . n . . . 1 . 2 . 7 . . . 0 | |
00 2E 00 30 00 2E 00 31 00 00 63 DC . . . 0 . . . 1 . . c . | |
] | |
Protocol Version (Byte): 51 |
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{11:45:40.253} [SERVER->CLIENT] SpawnObjectOrVehicle (0x17) | |
[ | |
17 00 00 1A 49 02 FF FF DE B6 00 00 07 E4 00 00 . . . . I . . . . . . . . . . . | |
1D A4 00 3E 00 00 00 01 00 00 00 00 00 00 . . . . . . . . . . . . . . | |
] | |
Entity Id (Int32): 6729 | |
Type (Byte): 2 | |
X (Int32): -8522 | |
Y (Int32): 2020 | |
Z (Int32): 7588 |
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