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ddnn55 / README.md
Created March 14, 2016 23:32 — forked from mbostock/README.md
Quadtree

This example demonstrates accelerated two-dimensional filtering enabled by d3.geom.quadtree. A quadtree recursively subdivides square cells into four equal-sized subcells. Each leaf node of the quadtree contains a single point. If a given quadtree cell does not intersect the brush extent, then none of the points contained in that subtree can be selected, and thus do not need to be scanned. Above, orange indicates points that are scanned but not selected. Without a quadtree, all points would need to be scanned!

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title></title>
<style type="text/css">
.ansi2html-content { display: inline; white-space: pre-wrap; word-wrap: break-word; }
.body_foreground { color: #AAAAAA; }
.body_background { background-color: #000000; }
.body_foreground > .bold,.bold > .body_foreground, body.body_foreground > pre > .bold { color: #FFFFFF; font-weight: normal; }
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title></title>
<style type="text/css">
.ansi2html-content { display: inline; white-space: pre-wrap; word-wrap: break-word; }
.body_foreground { color: #AAAAAA; }
.body_background { background-color: #000000; }
.body_foreground > .bold,.bold > .body_foreground, body.body_foreground > pre > .bold { color: #FFFFFF; font-weight: normal; }
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title></title>
<style type="text/css">
.ansi2html-content { display: inline; white-space: pre-wrap; word-wrap: break-word; }
.body_foreground { color: #AAAAAA; }
.body_background { background-color: #000000; }
.body_foreground > .bold,.bold > .body_foreground, body.body_foreground > pre > .bold { color: #FFFFFF; font-weight: normal; }
@ddnn55
ddnn55 / process_stdin_lines.js
Last active August 29, 2015 14:08
minimal unix stdin line processor in NodeJS
#!/usr/bin/env node
var readline = require('readline');
var devnull = require('dev-null');
var rl = readline.createInterface({
input: process.stdin,
output: devnull()
});

Fun with vector maps

Quick TopoJSON vector tile demo map, derived from an earlier GeoJSON demo. Original README follows.

A goofy slippy map of various vector tile data sources. With some fun colours, greetz to Aaron and Mike and Mike and the whole Prettymaps crew.

Sacramento, CA

@ddnn55
ddnn55 / gist:9925775
Last active August 29, 2015 13:57 — forked from idan/gist:3135754

[+d3](javascript:(function()%7Bfunction callback()%7Bfunction noop() %7B%7D%7Dvar s%3Ddocument.createElement("script")%3Bs.src%3D"http%3A%2F%2Fd3js.org%2Fd3.v3.min.js"%3Bif(s.addEventListener)%7Bs.addEventListener("load"%2Ccallback%2Cfalse)%7Delse if(s.readyState)%7Bs.onreadystatechange%3Dcallback%7Ddocument.body.appendChild(s)%3B%7D)())

IMG_0874

(defn debounce [func wait immediate]
(let [timeout (atom nil)]
(fn []
(this-as this
(let [context this
args js/arguments
later (fn []
(reset! timeout nil)
(when-not immediate
(.apply func context args)))]
@ddnn55
ddnn55 / README.md
Last active December 18, 2015 01:58 — forked from mbostock/.block

2012 Mango Movement by Origin

This simple force-directed graph shows character co-occurence in Les Misérables. A physical simulation of charged particles and springs places related characters in closer proximity, while unrelated characters are farther apart. Layout algorithm inspired by Tim Dwyer and Thomas Jakobsen. Data based on character coappearence in Victor Hugo's Les Misérables, compiled by Donald Knuth.