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| /** | |
| *@author Dennis Kaffer | |
| */ | |
| function Node(data) { | |
| var _data = data; | |
| var _neighbors = []; | |
| return { | |
| add_neighb: function(n){ |
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| app.factory('authToken',['$cookieStore', '$location', function($cookieStore, $location){ | |
| var token = {}; | |
| token.start = null; | |
| token.setAccessToken = function(accessToken) { | |
| $cookieStore.put('accessToken', accessToken); | |
| } | |
| token.getAccessToken = function() { | |
| token.authToken = $cookieStore.get('accessToken'); |
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| makeSortString = (function() { | |
| var translate_re = /[¹²³áàâãäåaaaÀÁÂÃÄÅAAAÆccç©CCÇÐÐèéê?ëeeeeeÈÊËÉ?EEEEE€gGiìíîïìiiiÌÍÎÏ?ÌIIIlLnnñNNÑòóôõöoooøÒÓÔÕÖOOOØŒr®Ršs?ߊS?ùúûüuuuuÙÚÛÜUUUUýÿÝŸžzzŽZZ]/g; | |
| var translate = { | |
| "¹":"1","²":"2","³":"3","á":"a","à":"a","â":"a","ã":"a","ä":"a","å":"a","a":"a","a":"a","a":"a","À":"a","Á":"a","Â":"a","Ã":"a","Ä":"a","Å":"a","A":"a","A":"a", | |
| "A":"a","Æ":"a","c":"c","c":"c","ç":"c","©":"c","C":"c","C":"c","Ç":"c","Ð":"d","Ð":"d","è":"e","é":"e","ê":"e","?":"e","ë":"e","e":"e","e":"e","e":"e","e":"e", | |
| "e":"e","È":"e","Ê":"e","Ë":"e","?":"e","E":"e","E":"e","E":"e","E":"e","E":"e","€":"e","g":"g","G":"g","i":"i","ì":"i","í":"i","î":"i","ï":"i","ì":"i","i":"i", | |
| "i":"i","i":"i","Ì":"i","Í":"i","Î":"i","Ï":"i","?":"i","Ì":"i","I":"i","I":"i","I":"i","l":"l","L":"l","n":"n","n":"n","ñ":"n","N":"n","N":"n","Ñ":"n","ò":"o", | |
| "ó":"o","ô":"o","õ":"o","ö":"o","o":"o","o":"o","o":"o","ø":"o","Ò":"o","Ó":"o","Ô":"o","Õ":"o","Ö":"o","O":"o","O":"o","O":"o","Ø":"o","Œ":"o","r":"r","®":"r", | |
| " |
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| var graph = []; | |
| var n = parseInt(readline()); // the number of adjacency relations | |
| for (var i = 0; i < n; i++) { | |
| var inputs = readline().split(' '); | |
| var xi = parseInt(inputs[0]); // the ID of a person which is adjacent to yi | |
| var yi = parseInt(inputs[1]); // the ID of a person which is adjacent to xi | |
| if (!graph[xi]) { | |
| graph[xi] = { data: xi, edges: [] }; | |
| } | |
| graph[xi].edges.push(yi); |
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| /** | |
| * Auto-generated code below aims at helping you parse | |
| * the standard input according to the problem statement. | |
| **/ | |
| var graph = []; | |
| var n = parseInt(readline()); // the number of adjacency relations | |
| for (var i = 0; i < n; i++) { | |
| var inputs = readline().split(' '); | |
| var xi = parseInt(inputs[0]); // the ID of a person which is adjacent to yi |
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| var express = require('express') | |
| , app = express() | |
| , sse = require('./sse') | |
| var connections = [] | |
| , votes = {yes: 0, no: 0} | |
| app.engine('jade', require('jade').__express) | |
| app.set('view engine', 'jade') |
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| var n = parseInt(readline()); | |
| var inputs = readline().split(' '); | |
| var values = []; | |
| for (var i = 0; i < n; i++) { | |
| var v = parseInt(inputs[i]); | |
| values.push(v); | |
| } |
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| var grid = []; | |
| var inputs = readline().split(' '); | |
| var W = parseInt(inputs[0]); // number of columns. | |
| var H = parseInt(inputs[1]); // number of rows. | |
| for (var i = 0; i < H; i++) { | |
| var LINE = readline(); // represents a line in the grid and contains W integers. Each integer represents one room of a given type. | |
| grid[i] = LINE.split(' '); | |
| } | |
| var EX = parseInt(readline()); // the coordinate along the X axis of the exit (not useful for this first mission, but must be read). |
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| // Multiplication and division rules... ((+)*(+)=+) ((-)*(-)=+) ((+)*(-)=-) ((-)*(+)=-) | |
| const multiply = (x, y) => { | |
| let r = Math.exp(Math.log(Math.abs(x)) + Math.log(Math.abs(y))).toFixed(2) | |
| return Number((x < 0 && y < 0) ? r : (x < 0 || y < 0) ? -r : r) | |
| } | |
| const divide = (x, y) => { | |
| return (x === 0) ? 0 : multiply(((multiply(x, y) < 0) ? -1.0 : 1.0), Math.exp(Math.log(Math.abs(x)) - Math.log(Math.abs(y)))) | |
| } |
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| // game loop | |
| while (true) { | |
| var largestMontain = 0; | |
| var indexToShot = 0; | |
| for (var i = 0; i < 8; i++) { | |
| var mountainH = parseInt(readline()); // represents the height of one mountain. | |
| if(largestMontain < mountainH) { | |
| largestMontain = mountainH; | |
| indexToShot = i; |
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