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*filter | |
:OUTPUT ACCEPT [0:0] | |
:FORWARD DROP [0:0] | |
:UDP - [0:0] | |
:INPUT DROP [0:0] | |
:TCP - [0:0] | |
:ICMP - [0:0] | |
# Acceptable TCP traffic | |
-A TCP -p tcp --dport 22 -j ACCEPT | |
-A TCP -p tcp --dport 10000 -j ACCEPT |
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#!/bin/bash | |
######################### | |
## returns: | |
# 0 - success | |
# 1 - success : Requires reboot | |
# 2 - updated failed | |
# 3 - upgrade failed | |
# 4 - dist-upgrade failed | |
# 5 - autoremove failed |
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#!/bin/bash | |
############################################################### | |
# This Script creates a service and a dedicated user # | |
# for running sheepit-client (www.sheepit.com) on a headless # | |
# Linux-Server # | |
# # | |
# Author of this script is: [email protected] # | |
############################################################### | |
############################################################### |
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using System; | |
using UnityEngine; | |
/// <summary> | |
/// To store triangle data to get cleaner code | |
/// </summary> | |
[Serializable] | |
public struct Triangle2D | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
namespace DerHugo | |
{ | |
#if UNITY_EDITOR | |
/// <summary> | |
/// Non generic base class for <see cref="EnumMap{TKey,TValue}"/> for drawers |
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using UnityEngine; | |
public class AnimatorTriggerResetter : StateMachineBehaviour | |
{ | |
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | |
{ | |
foreach(var p in animator.parameters) | |
{ | |
if (p.type == AnimatorControllerParameterType.Trigger) | |
{ |
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/// <summary> | |
/// Editor tools for auto-saving | |
/// </summary> | |
public static class AutoSaving | |
{ | |
private const string k_MenuName = "Examples/Auto-Save/"; | |
private static class IntervalAutoSaving | |
{ | |
/// <summary> |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
/// <summary> | |
/// Dialogue that allows to rename objects in the Hierarchy of an <see cref="Animator"/> without breaking the AnimationClip bindings | |
/// </summary> |
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using UnityEngine; | |
namespace derHugo | |
{ | |
public class Example : MonoBehaviour | |
{ | |
public LayerMask multiLayers; | |
public Layer singleLayer; | |
} | |
} |
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using System; | |
using System.Diagnostics; | |
using System.Runtime; | |
using System.Runtime.CompilerServices; | |
namespace derHugo | |
{ | |
public static class BenchmarkTools | |
{ | |
private static readonly object _lock = new(); |
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