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The issue:

..mobile browsers will wait approximately 300ms from the time that you tap the button to fire the click event. The reason for this is that the browser is waiting to see if you are actually performing a double tap.

(from a new defunct https://developers.google.com/mobile/articles/fast_buttons article)

touch-action CSS property can be used to disable this behaviour.

touch-action: manipulation The user agent may consider touches that begin on the element only for the purposes of scrolling and continuous zooming. Any additional behaviors supported by auto are out of scope for this specification.

@gbaman
gbaman / HowToOTG.md
Last active April 8, 2026 17:09
Simple guide for setting up OTG modes on the Raspberry Pi Zero

Raspberry Pi Zero OTG Mode

Simple guide for setting up OTG modes on the Raspberry Pi Zero - By Andrew Mulholland (gbaman).

The Raspberry Pi Zero (and model A and A+) support USB On The Go, given the processor is connected directly to the USB port, unlike on the B, B+ or Pi 2 B, which goes via a USB hub.
Because of this, if setup to, the Pi can act as a USB slave instead, providing virtual serial (a terminal), virtual ethernet, virtual mass storage device (pendrive) or even other virtual devices like HID, MIDI, or act as a virtual webcam!
It is important to note that, although the model A and A+ can support being a USB slave, they are missing the ID pin (is tied to ground internally) so are unable to dynamically switch between USB master/slave mode. As such, they default to USB master mode. There is no easy way to change this right now.
It is also important to note, that a USB to UART serial adapter is not needed for any of these guides, as may be documented elsewhere across the int

@nolanlawson
nolanlawson / protips.js
Last active March 1, 2026 16:21
Promise protips - stuff I wish I had known when I started with Promises
// Promise.all is good for executing many promises at once
Promise.all([
promise1,
promise2
]);
// Promise.resolve is good for wrapping synchronous code
Promise.resolve().then(function () {
if (somethingIsNotRight()) {
throw new Error("I will be rejected asynchronously!");
#include <IRremote.h>
#include "Timer.h"
#define CMD_CONST_COLOUR (1 << 4)
#define CMD_FLASH (1 << 5)
#define CMD_ALT (1 << 6)
#define CMD_OFF 0
#define COL_RED_K (1 << 4)
#define COL_GREEN_K (1 << 5)