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ORIGINAL_ICON="Icon-1024.png" | |
convert $ORIGINAL_ICON -resize 512 Icon-512.png | |
convert $ORIGINAL_ICON -resize 76 Icon-76.png | |
convert $ORIGINAL_ICON -resize 152 [email protected] | |
convert $ORIGINAL_ICON -resize 72 Icon-72.png | |
convert $ORIGINAL_ICON -resize 144 [email protected] | |
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UIView* myView = ... | |
[myView fadeOut]; |
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[myView fadeIn]; |
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// Sorting Layer Offset, for Unity sprites. By Jon Manning (@desplesda) at Secret Lab! http://secretlab.com.au | |
// This code is released under the CC-0 license. https://creativecommons.org/publicdomain/zero/1.0/ | |
// You can do whatever you like with it, but neither I nor Secret Lab offer any support for it. | |
using UnityEngine; | |
using System.Collections; | |
// Shift all sorting layers based on Z position - the farther they are in Z, | |
// the lower their sorting order will be! |
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#!/usr/bin/env bash | |
echo "`date`: Starting to check the Census site" | |
# loops forever until you Ctrl-C it | |
while [[ 1 ]]; do | |
# check the main site, following any redirects | |
# dump all responses, we only care if it works (return code = 0) or not | |
curl -L -s http://census.abs.gov.au > /dev/null |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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