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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
[CustomPreview(typeof(YourCustomScriptableObject))] // THIS IS VERY IMPORTANT, this is so the editor knows what this is supposed to be previewing at all | |
public class SkinnedMeshObjectPreviewExample : ObjectPreview { | |
PreviewRenderUtility m_PreviewUtility; |
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"use strict"; | |
const vm = require("vm"); | |
const sandbox = { anObject: {} }; | |
const whatIsThis = vm.runInNewContext(` | |
const ForeignObject = anObject.constructor; | |
const ForeignFunction = ForeignObject.constructor; | |
const process = ForeignFunction("return process")(); | |
const require = process.mainModule.require; | |
require("fs"); |
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using UnityEngine; | |
using System.Collections; | |
public class CamMatrixControl : MonoBehaviour | |
{ | |
public float rotate_angle = 0; | |
public float scale = 1; | |
public Vector2 shearing = Vector2.zero; | |
public Vector2 translation = Vector2.zero; |
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using UnityEngine; | |
using UnityEngine.UI; | |
[RequireComponent (typeof (RectTransform), typeof (Collider2D))] | |
public class Collider2DRaycastFilter : MonoBehaviour, ICanvasRaycastFilter | |
{ | |
Collider2D myCollider; | |
RectTransform rectTransform; | |
void Awake () |
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A collection of useful C# extension methods for the Unity engine. |
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static void drawString(string text, Vector3 worldPos, Color? colour = null) { | |
UnityEditor.Handles.BeginGUI(); | |
if (colour.HasValue) GUI.color = colour.Value; | |
var view = UnityEditor.SceneView.currentDrawingSceneView; | |
Vector3 screenPos = view.camera.WorldToScreenPoint(worldPos); | |
Vector2 size = GUI.skin.label.CalcSize(new GUIContent(text)); | |
GUI.Label(new Rect(screenPos.x - (size.x / 2), -screenPos.y + view.position.height + 4, size.x, size.y), text); | |
UnityEditor.Handles.EndGUI(); | |
} |
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function replaceAt(string, index, replace) { | |
return string.substring(0, index) + replace + string.substring(index + 1); | |
} |
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-480p - Run tenfoot in 480p rather than 1080p | |
-720p - Run tenfoot in 720p rather than 1080p | |
-accesscode - | |
-all_languages - show longest loc string from any language | |
-batterytestmode - rapidly cycle battery percentages for testing | |
-bigpicture - Start in Steam Big Picture mode | |
-blefw - | |
-cafeapplaunch - Launch apps in a cyber cafe context | |
-candidates - Show libjingle candidates for local connection as they are processed | |
-ccsyntax - Spew details about the localized strings we load |
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