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analytic | |
# variables go here... | |
# only floats supported right now. | |
# [type] [name] [min val] [max val] [default val] | |
::begin parameters | |
float albedo 0 1 1 | |
float roughness 0 1 1 | |
::end parameters |
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//!Warning does not model intersection with the Planet itself in the middle of the atmosphere | |
float calculateHazeFactor(in float fragDepth, in vec3 viewDir) | |
{ | |
//hazeHeight and camPos are heights above sea level | |
bool aboveHaze = camPos>hazeHeight; | |
if (aboveHaze&&viewDir.y>=0.0) | |
return 1.0; | |
float planetRadius = 6357.0; | |
float hazeRadius = planetRadius+hazeHeight; |
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Interesting libraries I might like to use in a project... | |
Asset loading: | |
assetsys.h - virtual filesystem with ZIP backing, overlaying, etc https://github.com/mattiasgustavsson/libs/blob/master/docs/assetsys.md | |
cute_filewatch.h - file modification watching, for runtime reloading etc https://github.com/RandyGaul/cute_headers/blob/master/cute_filewatch.h | |
flatbuffers - data serialization, zero-copy deserialization, extensible schemas https://github.com/google/flatbuffers | |
stb_image - https://github.com/nothings/stb/blob/master/stb_image.h | |
tinyexr - https://github.com/syoyo/tinyexr | |
tinygltf - https://github.com/syoyo/tinygltf | |
tinyobjloader - https://github.com/syoyo/tinyobjloader |