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// Handle-based array. Used like this: | |
// | |
// EntityHandle :: distinct Handle | |
// entities: HandleArray(Entity, EntityHandle) | |
// | |
// It expects the type used (in this case Entity) to contains a field called handle | |
// of type Handle | |
// | |
// You can then fetch entities using ha_get() and add handles using ha_add() |
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/* | |
The purpose of this plugin is to disable certain procedures that are intended to be | |
developer-only secret code that you don't want to end up in the final release build | |
of your program. | |
To use this plugin, compile your program with `jai main.jai -plug Developer_Only` | |
and then mark certain procedures with the `@Developer` note. These procedures will | |
have their body deleted when in developer builds. | |
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using UnityEngine; | |
namespace TMG.Survivors | |
{ | |
public class CameraTargetSingleton : MonoBehaviour | |
{ | |
public static CameraTargetSingleton Instance; | |
public void Awake() | |
{ |
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