Built with blockbuilder.org
forked from anonymous's block: fresh block
Built with blockbuilder.org
forked from anonymous's block: fresh block
| <!DOCTYPE html> | |
| <head> | |
| <meta charset="utf-8"> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script> | |
| <style> | |
| body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } | |
| svg { width: 100%; height: 100%; } | |
| </style> | |
| </head> | |
| <body> | |
| <script> | |
| var margin = {top: 20, right: 10, bottom: 20, left: 10}; | |
| var width = 960, | |
| height = 500; | |
| var nodes = d3.range(33).map(function() { return {radius: Math.random() * 12 + 4}; }), | |
| root = nodes[0], | |
| color = d3.scale.category10(); | |
| root.radius = 16; | |
| root.fixed = false; | |
| var size = d3.scale.sqrt() | |
| .domain([0, d3.max(nodes, function(d) {return d.radius})]); | |
| var force = d3.layout.force() | |
| .gravity(0.05) | |
| .charge(function(d, i) { return 0; }) | |
| .nodes(nodes) | |
| .size([width, height]); | |
| force.start(); | |
| var svg = d3.select("body").append("svg") | |
| .attr("width", width) | |
| .attr("height", height); | |
| svg.selectAll("circle") | |
| .data(nodes) | |
| .enter() | |
| .append("circle") | |
| .attr("r", function(d) { return d.radius; }) | |
| .style("fill", function(d, i) { return color(i % 3); }) | |
| .call(force.drag); | |
| force.on("tick", function(e) { | |
| var q = d3.geom.quadtree(nodes), | |
| i = 0, | |
| n = nodes.length; | |
| while (++i < n) q.visit(collide(nodes[i])); | |
| svg.selectAll("circle") | |
| .attr("cx", function(d) { return d.x; }) | |
| .attr("cy", function(d) { return d.y; }); | |
| }); | |
| function collide(node) { | |
| var r = node.radius + 16, | |
| nx1 = node.x - r, | |
| nx2 = node.x + r, | |
| ny1 = node.y - r, | |
| ny2 = node.y + r; | |
| return function(quad, x1, y1, x2, y2) { | |
| if (quad.point && (quad.point !== node)) { | |
| var x = node.x - quad.point.x, | |
| y = node.y - quad.point.y, | |
| l = Math.sqrt(x * x + y * y), | |
| r = node.radius + quad.point.radius; | |
| if (l < r) { | |
| l = (l - r) / l * .5; | |
| node.x -= x *= l; | |
| node.y -= y *= l; | |
| quad.point.x += x; | |
| quad.point.y += y; | |
| } | |
| } | |
| return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1; | |
| }; | |
| } | |
| </script> | |
| </body> |