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dholdaway / LightFlickerEffect.cs
Created July 13, 2021 22:10 — forked from sinbad/LightFlickerEffect.cs
Unity simple & fast light flicker script
using UnityEngine;
using System.Collections.Generic;
// Written by Steve Streeting 2017
// License: CC0 Public Domain http://creativecommons.org/publicdomain/zero/1.0/
/// <summary>
/// Component which will flicker a linked light while active by changing its
/// intensity between the min and max values given. The flickering can be
/// sharp or smoothed depending on the value of the smoothing parameter.
@dholdaway
dholdaway / claude-code-token-saving-guide.md
Created August 14, 2025 22:02 — forked from artemgetmann/claude-code-token-saving-guide.md
Practical workflow for reducing token usage in Claude Code while preserving session continuity. Includes compacting strategies, CLAUDE.md structure, modular context management, and prompt engineering tips.

🧠 How to Save Context Tokens When Using Claude Code

This is a personal reference workflow for minimizing token usage while maintaining project continuity across Claude Code (Sonnet 4 with file access).


✅ Setup: Populate CLAUDE.md

Claude loads CLAUDE.md automatically at session start.