This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Sirenix.OdinInspector; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
#endif | |
/// <summary> | |
/// Placed where an obstacle will be spawned when the game loads. | |
/// Used to fake nested prefabs in a pre-2018.3 world. | |
/// </summary> | |
[ExecuteInEditMode] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Sirenix.OdinInspector; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
#endif | |
/// <summary> | |
/// Placed where an obstacle will be spawned when the game loads. | |
/// Used to fake nested prefabs in a pre-2018.3 world. | |
/// </summary> | |
[ExecuteInEditMode] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Linq; | |
using System.Text; | |
using UnityEngine; | |
public static class CommandCenterReplacement | |
{ | |
/// <summary> | |
/// Returns the test value for this key and user, with different probabilities for each value. | |
/// For example, to have a 40-60 split between the first and second value, you'd pass probabilities as |
OlderNewer