This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Section "Monitor" | |
| Identifier "Monitor0" | |
| Modeline "3840x2160" 307.00 3840 4016 4104 4400 2160 2168 2178 2250 +hsync +vsync | |
| EndSection | |
| Section "Screen" | |
| Identifier "Screen0" | |
| Device "HDMI-0" | |
| Option "ModeValidation" "AllowNon60hzmodesDFPModes, NoEDIDDFPMaxSizeCheck, NoVertRefreshCheck, NoHorizSyncCheck, NoDFPNativeResolutionCheck, NoMaxSizeCheck | |
| , NoMaxPClkCheck, AllowNonEdidModes, NoEdidMaxPClkCheck" | |
| Monitor "Monitor0" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // gcc -o drmgl Linux_DRM_OpenGLES.c `pkg-config --cflags --libs libdrm` -lgbm -lEGL -lGLESv2 | |
| /* | |
| * Copyright (c) 2012 Arvin Schnell <[email protected]> | |
| * Copyright (c) 2012 Rob Clark <[email protected]> | |
| * Copyright (c) 2017 Miouyouyou <Myy> <[email protected]> | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a | |
| * copy of this software and associated documentation files (the "Software"), | |
| * to deal in the Software without restriction, including without limitation |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Listing... | |
| abiword/bionic,now 3.0.2-6 arm64 [installed] | |
| abiword-common/bionic,bionic,now 3.0.2-6 all [installed,automatic] | |
| acl/bionic,now 2.2.52-3build1 arm64 [installed,automatic] | |
| adapta-gtk-theme/now 3.93.1.22-0ubuntu1~bionic1 all [installed,upgradable to: 3.94.0.1-0ubuntu1~bionic1] | |
| adduser/bionic,bionic,now 3.116ubuntu1 all [installed] | |
| adwaita-icon-theme/bionic,bionic,now 3.28.0-1ubuntu1 all [installed,automatic] | |
| aisleriot/bionic,now 1:3.22.5-1 arm64 [installed] | |
| alsa-utils/bionic,now 1.1.3-1ubuntu1 arm64 [installed] | |
| alsoft-conf/bionic,now 1.4.3-2 arm64 [installed] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| FF Quantum arm/linux tweaks for performance/lightweight | |
| - Also consider using Custom Theme and hiding the toolbar/title/statusbar to gain some additional screen space. My title bar is now the row of pinned tabs. | |
| - Set in about:config | |
| accessibility.force_disabled;1 | |
| accessibility.typeaheadfind.flashBar;0 | |
| browser.backspace_action;1 | |
| browser.cache.disk.capacity;358400 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using System.Collections; | |
| public class SimplexNoiseGenerator { | |
| private int[] A = new int[3]; | |
| private float s, u, v, w; | |
| private int i, j, k; | |
| private float onethird = 0.333333333f; | |
| private float onesixth = 0.166666667f; | |
| private int[] T; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /* OpenSimplex Noise in C# | |
| * Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19 | |
| * and heavily refactored to improve performance. The main difference is that once the | |
| * bit flags are determined, the result is pulled from a lookup table, saving the time | |
| * used deciphering the bit flags again. */ | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Runtime.CompilerServices; |
NewerOlder