This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
float x=-90, a, b, y; | |
int w=2060; | |
void setup() { | |
size(w/3, w/3); | |
background(255); | |
colorMode(HSB,255); | |
} | |
void draw() { | |
a=b; | |
b=90*int(random(w/90)); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Amended at 1383125496217 import geomerative.*; | |
RShape shp; | |
RShape polyshp; | |
void setup(){ | |
size(600, 600); | |
smooth(); | |
// VERY IMPORTANT: Allways initialize the library before using it |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This is my code to post lalalala |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
this is new code to | |
post |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
this is new code to | |
post |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//#GIST:7431373 | |
import geomerative.*; | |
import org.apache.batik.svggen.font.table.*; | |
import org.apache.batik.svggen.font.*; | |
RShape letterShape, polyshape; | |
int midX, midY; | |
void setup(){ | |
size(800,600); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//#GISTID:7431373 | |
import geomerative.*; | |
import org.apache.batik.svggen.font.table.*; | |
import org.apache.batik.svggen.font.*; | |
RShape letterShape, polyshape; | |
int midX, midY; | |
void setup(){ | |
size(800,600); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* This is automatically generated code. | |
* It is re-inserted into sketch every time code is inserted into PDE. | |
* Purpose of this code is to implement functionality of saving screenshot | |
* of running sketch on keyboard key release. | |
*/ | |
@Override | |
void keyReleased(KeyEvent evt){ | |
println("*******************keyEvent: " + evt.getAction() ); | |
if ( evt.getAction() == KeyEvent.RELEASE ){ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
final int THOUSAND = 1000; | |
final int C_POINT_COUNT = 100 *THOUSAND; | |
final color C_PIXEL_COLOR = #FFFFFF; | |
RandomPoints[] pointSets = new RandomPoints[2]; | |
int curPointsetIndex = 0; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import simplicity.*; | |
void setup(){ | |
size(800,600); | |
textFont(createFont("Arial", 34)); | |
fill(0); | |
println(RandomNames.info()); | |
frameRate(10); | |
} |