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/** | |
* Get a random floating point number between `min` and `max`. | |
* | |
* @param {number} min - min number | |
* @param {number} max - max number | |
* @return {number} a random floating point number | |
*/ | |
function getRandomFloat(min, max) { | |
return Math.random() * (max - min) + min; | |
} |
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TextView tv = (TextView)findViewById(R.id.mytextview); | |
Spanned myStringSpanned = Html.fromHtml(myString, null, null); | |
tv.setText(myStringSpanned, TextView.BufferType.SPANNABLE); | |
Supporte TAGS on Android 2.1 | |
<a href="..."> | |
<b> | |
<big> | |
<blockquote> | |
<br> |
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using UnityEngine; | |
using System.Collections; | |
using System.Security.Cryptography; | |
using System.Text; | |
public class EncryptedPlayerPrefs { | |
// Encrypted PlayerPrefs | |
// Written by Sven Magnus | |
// MD5 code by Matthew Wegner (from [url]http://www.unifycommunity.com/wiki/index.php?title=MD5[/url]) |
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// NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation. | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// A console to display Unity's debug logs in-game. | |
/// </summary> | |
public class Console : MonoBehaviour | |
{ |
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<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>items</key> | |
<array> | |
<dict> | |
<key>assets</key> | |
<array> | |
<dict> |
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