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/* | |
* Supports reusability of a retrofit instance and allows the usage of an authenticated/public retrofit instance for endpoints requiring authentication or for endpoints that are public. | |
* Objective was to provide maximum reusability of retrofit while avoiding issues such as duplicate POST requests or usage of expired access tokens. | |
*/ | |
/* | |
Problem/Objectives: | |
- I needed global access to a retrofit instance without having to re-initialise an instance every time |
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$(document).ready(function () { | |
var span_maker_box = document.createElement('span'); | |
span_maker_box.classList.add('makers-box'); | |
span_maker_box.id = 'makers-box'; | |
var span_made_by = document.createElement('span'); | |
span_made_by.classList.add('maker-link'); | |
var p_made_by = document.createElement('p'); |
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.makers-box { | |
right: 0; | |
bottom: 0; | |
background-color: #ff4742; | |
color: #fff; | |
position: fixed; | |
font-weight: 500; | |
z-index: 20; | |
border-top-left-radius: 5px; | |
padding: 0.5em; |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class PlayerMovement : MonoBehaviour | |
{ | |
//SWIPE CONTROLS | |
private Animator anim; |
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<select id="page_input_timezone" name="timezone_offset" id="timezone-offset" class="span5"> | |
<option disabled selected style='display:none;'>Select timezone</option> | |
<optgroup label="US (Common)"> | |
<option value="America/Puerto_Rico">Puerto Rico (Atlantic)</option> | |
<option value="America/New_York">New York (Eastern)</option> | |
<option value="America/Chicago">Chicago (Central)</option> | |
<option value="America/Denver">Denver (Mountain)</option> | |
<option value="America/Phoenix">Phoenix (MST)</option> | |
<option value="America/Los_Angeles">Los Angeles (Pacific)</option> |
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public Rigidbody rigidBody; | |
public KeyCode forwardKey = KeyCode.A; | |
public float speed = 20; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
} |
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using System.Collections.Generic; | |
using UnityEngine; | |
using Sirenix.OdinInspector; | |
using System; | |
public class Goaper : MonoBehaviour | |
{ | |
[TitleGroup("Parameters")] | |
[OnValueChanged("OnParameterChanged")] | |
public List<Parameter> parameters = new List<Parameter>(); |
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//NOTE: Place this script inside the Editor folder in your Scripts folder. If you don't have one, you can create a folder name Editor | |
using UnityEngine; | |
using UnityEditor; | |
[CustomEditor(typeof(SceneMapper))] | |
public class SceneGUIBezierInspector : Editor | |
{ | |
void OnSceneGUI() | |
{ |
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public static class AudioFadeScript | |
{ | |
public static IEnumerator FadeOut(AudioSource audioSource, float FadeTime) | |
{ | |
float startVolume = audioSource.volume; | |
while (audioSource.volume > 0) | |
{ | |
audioSource.volume -= startVolume * Time.deltaTime / FadeTime; | |
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SQL Server 2017 | |
---------------- | |
Enterprise Core - 6GPYM-VHN83-PHDM2-Q9T2R-KBV83 | |
Developer - 22222-00000-00000-00000-00000 | |
Enterprise - TDKQD-PKV44-PJT4N-TCJG2-3YJ6B | |
Standard - PHDV4-3VJWD-N7JVP-FGPKY-XBV89 | |
Web - WV79P-7K6YG-T7QFN-M3WHF-37BXC | |
https://www.teamos-hkrg.com/index.php?threads/microsoft-sql-server-english-2017-rtm-teamos.42103/ |
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